Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
High level Transmutation spell ideas/reworking dragon form
Proposal: a level 8 (or anywhere from 7 to 9, depending on balance) pure transmutations form that provides bonuses without many penalties, to be versatile and fit many different play styles. I'm not entirely sure what the specifics would be - I'm thinking along the lines of a small AC and EV boost (roughly +5 each, scaling with spell power?), a 10-20% damage buff, and resistance to mutations/rot? Maybe rAcid as well? Is this actually interesting? Right now I'm not melding any armor, should it meld armor in return for bigger effects?
Should I abandon the idea it being pure transmutations and give it a secondary school so that there's more design space? Trying to avoid elemental associations turns it into a "give me better stats" kind of form. Maybe combo it with air for a (non-stacking) swiftness, large EV bonus, no AC bonus?
In short I feel there's a hole for high end transmutations, but I'm not really sure how to fill it.
Officially ruining greatplayer statistics since Jan 18th, 2015.
I wrote the Melee Naga Guide.
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