galehar wrote:Doesn't fix the inherent problem of a spell with a strategic effect. It has a tactical cost (MP) but a permanent ally is a strategic benefit.
I just came up with same idea of TR giving single constantly growing abom (considering you level up Necro).
So I want to notice:
-exp you need to get TR online is strategical cost.
-armour limitations/more exp to cast it in armour is strategical cost.
-Necromancy limitations on god pool is strategical cost.
-considering ally-control interface in crawl, ally which don't care about protecting enemies from many ranged attacks is strategical cost.
-fact TR could be given by only two gods (one not guarantees it to be gifted before moment spell is useless at all) is strategical cost, if you want to get it surely.
-corpses
are main strategical cost.
If there is god, who just give you strategical resource, which limitedly available on given level for fair price of another strategical resource, which you dont spent much with him anyway and get a lot of it, thus turning latter strategical cost into something non-significant, I guess problem not with spell, but with god.
Also it more interface-wise, abom could just eat corpses on it's own after you summoned him.
What would be fun is a God who uses piety like a fighting game style super meter. Piety decays rapidly outside of combat, builds up during fights, spend it for secret techniques and super moves.