Saturday, 11th May 2013, 06:02 by qoala
Re: Discussion: Improving Skalds
I played a HOSk^Oka using commit 18c88e7 from trunk (just before the changes were reverted). If I understand this thread correctly, that was the unrestricted SoS and Spectral Weapon (they certainly didn't seem restricted!). I got to level 15 after clearing lair, then proceeded to make a series of poor decisions involving the orc high priests in orc:$. I'd played some old skalds before, but had never been sure how to actually progress them. I definitely enjoyed the new spells. Here's my take (spoilered for length):
Bugs:
It's possible some of these are already fixed or at least known, since I was on an old patch, but just in case.
Spectral Weapon never followed through stairs.
I noticed that, since it wouldn't follow me through stairs, that I could somehow cast 2 simultaneous weapons on separate floors (and ascend the stairs to find my original still intact).
The somewhat luck based cleaving edge case mentioned in the above infodump. Might not actually need changing.
It makes sense that Infusion costs more MP when cleaving through monsters, as you're getting the Infusion damage on every hit. However, I noticed occasionally I'd be fighting while partially surrounded by plants/fungi (I got the Lair entry surrounded by dense firewood and various animals) and would rapidly be losing MP even through my ring. It might be an acceptable cost that should affect play style, requiring a retreat from such battlegrounds. However, depending on how infusion is supposed to be flavored (channel your energy for raw barely-contained power or use your magical skill to deftly enhance your attacks), it might make sense to skip infusion on firewood (if the code allows it, maybe only indirectly targeted firewood, but that might be too inconsistent).
Spoiler: show
Infusion and Spectral Weapon were amazing buffs. I used infusion whenever possible at first, then rushed for Spectral Weapon once I had a little weapon skill. I chose to hold off on song of slaying until I felt strong enough to actually take on packs of enemies. I should note that my playstyle changed drastically when I found an early ring of magical power. It went from every fight having to ask "do I want shroud for this fight at the expense of fewer infused swings?" to "Infusion every fight, other buffs as needed, and only run out of mp on long fights". I imagine the choices would've been more pressing without that ring as I progressed deeper with a relatively meager mp reserve. While SoS was good for packs, Infusion was great for initial damage as well as one-on-one fights, such as the Dragon in my Lair:$.
The spectral weapon's AI certainly had its quirks, but when it contributed, I really felt it. I was using axes, and noticed that while the spectral weapon had cleaving, it could still only attack enemies that I'd personally attacked. As such, the damage output vs crowds varied wildly as it danced around. Occasionally, it'd set up just opposite me and we'd joint cleave 3 enemies at once. Other times it'd just pick away at my primary target. I'm not sure what behavior (full cleave would probably be too strong? No cleaving would be dissapointing. The current setup is heavily based on lucky positioning from the weapon) would be best, but this should be an edge case to consider. I didn't get around to testing it, but it should similarly be considered if a spectral polearm has reaching (it'd be an interesting property if it could attack from behind you in 1-wide corridors). I'd also picked up lethal infusion from a book and should note that the spectral weapon would be draining for the SW duration, as it became a copy of the weapon at time of casting. I noted that a later patch makes the spectral weapon generic. Does this remove the brand as well? While I can certainly see it being strong (what's better than an axe of draining? Two axes of draining!), I enjoyed being able to clone my battleaxe of flaming to double my hydra decapitation. I'm honestly not sure I would have been strong enough to take on hydras without that capability (my defenses were largely mediocre by my own choices)
SoS was interesting once I got it running. The variable status light works well as an indicator. When I first met yak packs, I couldn't kill them quickly enough to build up the song. Green rat packs were hilarious, the first couple would put up a fight, but the tail end of the pack would just be wiped. I didn't get enough charms through the negative aptitude for the song to last beyond what I could see until after I left lair. My record in lair was +12 at the end of a green rat fight, and by the time I'd sacrificed the corpses the song was wearing off. Later I got up to +19 from a combined centaur + big kobold + yak pack in D. By the end of that fight, I was 1-shotting yaks between the slaying and my battleaxe of draining. Felt almost like a mini axe of woe for the brief moments it persisted. If I understand correctly, this has been nerfed, which makes sense; it certainly had the potential to get way too effective for 2 mana. It may have been partially due to my low spell power, but I generally didn't breach 7 slaying outside of lucky combined packs like that one time.
I also didn't reach spirit shield, partially due to my poor charms aptitude, so I can't say anything about it.
In summary, it was a great run, and between the new spells and a hefty amount of luck (early ring of mp, early book with lethal infusion, okie giving me a battleaxe of flaming on Lair:2, then later a battleaxe of electrocution) I had no trouble getting to and through lair. It was instead my forgetting to invest in sufficient defenses and stupidity on my part (my scroll of blinking got burned and I didn't notice. I then proceeded to tank 2 summoned sun demons in melee) that ended the character prematurely. It almost certainly needs nerfs from the version I played (if the spectral weapon wasn't hanging out behind me half the fights, it would've been too much of a highly scaling buff), but I can't say if the later patch is insufficient, enough, or too far. I'll definitely be checking back in on this after the tournament.
The spectral weapon's AI certainly had its quirks, but when it contributed, I really felt it. I was using axes, and noticed that while the spectral weapon had cleaving, it could still only attack enemies that I'd personally attacked. As such, the damage output vs crowds varied wildly as it danced around. Occasionally, it'd set up just opposite me and we'd joint cleave 3 enemies at once. Other times it'd just pick away at my primary target. I'm not sure what behavior (full cleave would probably be too strong? No cleaving would be dissapointing. The current setup is heavily based on lucky positioning from the weapon) would be best, but this should be an edge case to consider. I didn't get around to testing it, but it should similarly be considered if a spectral polearm has reaching (it'd be an interesting property if it could attack from behind you in 1-wide corridors). I'd also picked up lethal infusion from a book and should note that the spectral weapon would be draining for the SW duration, as it became a copy of the weapon at time of casting. I noted that a later patch makes the spectral weapon generic. Does this remove the brand as well? While I can certainly see it being strong (what's better than an axe of draining? Two axes of draining!), I enjoyed being able to clone my battleaxe of flaming to double my hydra decapitation. I'm honestly not sure I would have been strong enough to take on hydras without that capability (my defenses were largely mediocre by my own choices)
SoS was interesting once I got it running. The variable status light works well as an indicator. When I first met yak packs, I couldn't kill them quickly enough to build up the song. Green rat packs were hilarious, the first couple would put up a fight, but the tail end of the pack would just be wiped. I didn't get enough charms through the negative aptitude for the song to last beyond what I could see until after I left lair. My record in lair was +12 at the end of a green rat fight, and by the time I'd sacrificed the corpses the song was wearing off. Later I got up to +19 from a combined centaur + big kobold + yak pack in D. By the end of that fight, I was 1-shotting yaks between the slaying and my battleaxe of draining. Felt almost like a mini axe of woe for the brief moments it persisted. If I understand correctly, this has been nerfed, which makes sense; it certainly had the potential to get way too effective for 2 mana. It may have been partially due to my low spell power, but I generally didn't breach 7 slaying outside of lucky combined packs like that one time.
I also didn't reach spirit shield, partially due to my poor charms aptitude, so I can't say anything about it.
In summary, it was a great run, and between the new spells and a hefty amount of luck (early ring of mp, early book with lethal infusion, okie giving me a battleaxe of flaming on Lair:2, then later a battleaxe of electrocution) I had no trouble getting to and through lair. It was instead my forgetting to invest in sufficient defenses and stupidity on my part (my scroll of blinking got burned and I didn't notice. I then proceeded to tank 2 summoned sun demons in melee) that ended the character prematurely. It almost certainly needs nerfs from the version I played (if the spectral weapon wasn't hanging out behind me half the fights, it would've been too much of a highly scaling buff), but I can't say if the later patch is insufficient, enough, or too far. I'll definitely be checking back in on this after the tournament.
- Code:
Dungeon Crawl Stone Soup version 0.13-a0-652-g18c88e7 (console) character file.
69297 Sqald the Severer (level 15, -7/106 HPs)
Began as a Hill Orc Skald on May 9, 2013.
Was the Champion of Okawaru.
Killed by divine providence
... invoked by an orc high priest
(16 damage)
... on Level 4 of the Orcish Mines on May 10, 2013.
The game lasted 03:22:27 (31746 turns).
Sqald the Severer (Hill Orc Skald) Turns: 31746, Time: 03:22:27
HP -7/106 AC 27 Str 20 XL: 15 Next: 20%
MP 27/37 EV 8 Int 17 God: Okawaru [******]
Gold 2415 SH 0 Dex 10 Spells: 9 memorised, 7 levels left
Res.Fire : . . . See Invis. : + a - +4,+5 battleaxe
Res.Cold : + . . Warding : . y - +3 chain mail {rC+}
Life Prot.: . . . Conserve : . (no shield)
Res.Poison: + Res.Corr. : . g - +2 helmet {SInv}
Res.Elec. : . Clarity : . j - +1 elf cloak
Sust.Abil.: . . Spirit.Shd : . k - +0 pair of gloves {Str+3}
Res.Mut. : + Stasis : . J - +2 pair of boots
Res.Rott. : . Flight : . M - amulet of resist mutation
Saprovore : + . . o - ring of magical power
P - ring of poison resistance
@: regenerating, somewhat resistant to hostile enchantments, extremely
unstealthy
A: hooves 1, saprovore 1
a: Heroism, Finesse, Renounce Religion
You were on level 4 of the Orcish Mines.
You worshipped Okawaru.
Okawaru was exalted by your worship.
You were hungry.
You visited 4 branches of the dungeon, and saw 27 of its levels.
You also visited: Sewer.
You collected 2645 gold pieces.
You spent 250 gold pieces at shops.
Inventory:
Hand weapons
a - a +4,+5 battleaxe (weapon)
b - a +4,+0 battleaxe of flaming
c - a +3,+0 orcish battleaxe of electrocution
d - the +8,+1 battleaxe "Ocvavvet" {venom, Dex-1}
(Okawaru gifted it to you on level 14 of the Dungeon)
It poisons the flesh of those it strikes.
It affects your dexterity (-1).
q - a +0,+3 orcish dagger of draining (quivered)
r - a +0,+0 orcish spear
s - a +0,+0 orcish spear
v - a +0,+0 orcish spear
Armour
g - a +2 helmet of see invisible (worn)
h - the +7 ring mail of the Cooper {Str+3 Dex-1}
(You found it on level 4 of the Lair of Beasts)
It affects your strength (+3).
It affects your dexterity (-1).
j - a +1 elven cloak (worn)
k - a +0 pair of gloves of strength (worn)
m - a +0 cloak of darkness
n - a +1 orcish plate armour of fire resistance
y - a +3 chain mail of cold resistance (worn)
J - a +2 pair of boots (worn)
Magical devices
i - a wand of paralysis (10)
l - a wand of lightning (6)
t - a wand of disintegration (13)
I - a wand of teleportation (3)
Q - a wand of magic darts (10)
Comestibles
w - 3 bread rations
z - 5 rotting chunks of troll flesh
K - 3 apples
Scrolls
x - 3 scrolls of fear
V - 4 scrolls of fog
Z - a scroll of magic mapping
Jewellery
f - an uncursed ring of sustain abilities
o - a ring of magical power (right hand)
F - an uncursed ring of fire
M - an amulet of resist mutation (around neck)
P - a ring of poison resistance (left hand)
T - an uncursed amulet of rage
X - a +5 ring of intelligence
Potions
p - 3 potions of agility
u - a potion of invisibility
G - 3 potions of flight
N - a potion of speed
O - 2 potions of heal wounds
R - 10 potions of curing
S - a potion of might
Magical staves
e - an uncursed staff of wizardry
Skills:
- Level 2.4 Fighting
- Level 20.0 Axes
- Level 14.1 Armour
- Level 5.0 Dodging
- Level 3.0 Traps
- Level 5.3 Spellcasting
- Level 2.0 Conjurations
+ Level 13.5 Charms
- Level 4.0 Summonings
- Level 2.2 Necromancy
- Level 4.8 Translocations
- Level 10.0 Invocations
You had 7 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Infusion Chrm ###### 1% 1 None
b - Shroud of Golubria Chrm/Tloc #####..... 2% 2 #......
c - Song of Slaying Chrm ######.... 1% 2 #......
d - Lethal Infusion Chrm/Necr ####...... 4% 2 #......
f - Summon Butterflies Summ ###..... 17% 1 None
g - Apportation Tloc ###....... 12% 1 None
k - Blink Tloc N/A 17% 2 #......
r - Regeneration Chrm/Necr ####...... 10% 3 ###....
u - Spectral Weapon Conj/Chrm ####...... 10% 3 ###....
Dungeon Overview and Level Annotations
Branches:
Dungeon (14/27) Temple (1/1) D:4 Orc (4/4) D:7
Elf (0/3) Orc:4 Lair (8/8) D:12 Swamp (0/5) Lair:4
Spider (0/5) Lair:3 Slime (0/6) Lair:6
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Beogh
Jiyva
Shops:
D:5: = D:6: [ D:7: [ D:12: ( Orc:1: = Orc:2: [*? Orc:4: %
Annotations
D:4 Pikel
D:6 exclusions: centaur and ogre
D:11 exclusion: 3 doors
Innate Abilities, Weirdness & Mutations
You can tolerate rotten meat.
You have large cloven feet.
Message History
The orc high priest is lightly wounded.
Your chain mail prevents you from hitting the sun demon.
The sun demon is lightly wounded.
You hit the orc priest.
The orc priest is severely wounded.
The sun demon hits you! You are engulfed in flames!
* * * LOW HITPOINT WARNING * * *
The orc high priest calls upon Beogh to heal the orc priest.
The orc priest is healed somewhat.
The orc priest mumbles some strange prayers to Beogh against you.
Something smites you!
* * * LOW HITPOINT WARNING * * *
An orc knight comes into view. It is wielding an orcish war axe.
The orc warrior hits you with an orcish glaive!
* * * LOW HITPOINT WARNING * * *
The orc knight roars a battle-cry!
The orcs go into a battle-frenzy!
The orc high priest calls down the wrath of Beogh upon you.
Something smites you!
You die...
#.##...##
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. # ## #..##....#
∩.#.##o ##.###..)##
#....4o ##..# #...#
#..34)##)3## #...#
#o43)## #...#
###### #..##
###############o.#
#####...#.....)3o...##
##.#...........@o...##
##..............o#.###
.##.................##
..##.>...............####
....[................##.##
....)#).............#....#
...))....................#
....)......<.....^......##
...).....[).....).......##
.........)...............#
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You could see an orc knight, an orc high priest, a sun demon, an orc warrior
(frenzied) and an orc priest (frenzied).
Vanquished Creatures
2 orc warlords (Orc:4)
A hydra (Lair:8)
Josephine (D:13)
A dragon (Lair:8)
2 orc high priests (Orc:4)
2 death yaks (Lair:8)
2 centaur warriors (D:14)
3 orc knights (Orc:4)
2 skeletal warriors (D:13)
2 unseen horrors
A lindwurm (Lair:8)
Joseph (Orc:2)
3 orc sorcerers (Orc:4)
A cyclops (D:12)
3 hill giants
A hydra skeleton (D:8)
Maurice (Orc:1)
2 griffons
2 elephant slugs
An orange demon (Orc:4)
A red wasp (D:10)
A hellwing (Orc:4)
6 spiny frogs
A queen ant (Lair:2)
14 slime creatures
2 black mambas
5 hill giant skeletons
12 ugly things
6 komodo dragons
A two-headed ogre (D:12)
7 elephants (Lair:7)
5 basilisks
A grizzly bear (Lair:3)
7 blink frogs
2 wyverns
A trapdoor spider simulacrum (D:14)
A blue devil (Orc:4)
3 trolls
3 vampire mosquitoes (D:12)
29 yaks
A hungry ghost (D:9)
A chaos spawn (Orc:4)
A vampire (D:14)
A ynoxinul (Orc:4)
A neqoxec (Orc:4)
3 sharks (D:12)
4 hippogriffs
4 steam dragons (Lair:8)
6 war dogs (Lair:8)
2 necrophages (D:13)
4 fire drakes
Menkaure (D:4)
3 manticores
A manticore zombie (D:11)
A giant slug zombie (D:14)
2 mottled dragons
22 soldier ants
3 boulder beetles
14 ogres
3 slaves
3 trapdoor spiders
A manticore skeleton (D:10)
15 giant goldfish
3 sky beasts
28 centaurs
2 ice beasts (D:12)
A phantom (D:4)
30 orc warriors
2 swamp drakes (Lair:8)
2 wargs
12 big kobolds
Sigmund (D:7)
13 crocodiles
A giant frog zombie (D:12)
8 water moccasins
7 giant slugs
13 giant frogs
A gnoll sergeant (D:12)
2 boring beetles
6 agate snails
An eye of draining (D:13)
11 wights
2 electric eels (Lair:3)
A big kobold zombie (D:11)
4 jellyfish (Lair:3)
11 crimson imps
2 shadows
A vampire bat (Orc:3)
Dowan (D:4)
An ogre skeleton (D:6)
29 orc priests
A crocodile skeleton (D:13)
4 goliath beetles
10 hounds
A hound skeleton (D:6)
9 iguanas
8 spiders (Lair:3)
3 big fish
23 worker ants
10 porcupines
An orange rat (Sewer)
26 orc wizards
7 jellies
23 sheep
10 killer bees
Ijyb (D:2)
2 mummies
24 adders
45 green rats
A scorpion zombie (D:5)
6 giant centipedes
7 gnolls
2 orc zombies (Orc:4)
4 worms
4 ufetubi (Orc:4)
6 grey rats (Sewer)
A bat skeleton (D:4)
3 giant eyeballs
11 giant geckos
8 oozes
173 orcs
5 ball pythons
33 bats
6 giant cockroaches
21 hobgoblins
13 kobolds
5 giant newts
22 goblins
15 jackals
A jackal skeleton (D:9)
A kobold zombie (D:7)
2 orc skeletons
22 quokkas
32 rats
20 fungi
13 plants
1080 creatures vanquished.
Vanquished Creatures (collateral kills)
4 hydras
4 death yaks (Lair:8)
A hill giant (D:13)
An elephant (Lair:7)
2 black mambas
An ugly thing (D:13)
5 spiny frogs
6 blink frogs
4 komodo dragons
3 trolls
A wyvern (D:12)
3 hippogriffs
A vampire mosquito (D:12)
2 ice beasts (D:8)
4 yaks
2 manticore skeletons
An orc warrior (D:9)
A giant goldfish (Lair:3)
Duvessa (D:4)
2 giant slugs
A wolf (Lair:5)
A giant frog (D:10)
4 crocodiles
2 wights (D:8)
A big fish (D:12)
An orc priest (D:5)
3 orc wizards
An iguana (Lair:8)
4 jellies
3 green rats (Lair:3)
An adder (Lair:7)
4 oozes (D:8)
5 orcs
A jackal (Lair:5)
A fungus (Lair:7)
A plant (Lair:8)
83 creatures vanquished.
Vanquished Creatures (others)
50 spectral weapons
An orc wizard (D:9)
An orc (D:5)
A kobold (D:1)
A quokka (Lair:4)
3 rats
13 fungi
5 plants (Lair:8)
75 creatures vanquished.
Grand Total: 1238 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Sqald, the Hill Orc Skald, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 17/17 MP: 2/2
54 | D:1 | Reached skill level 3 in Charms
185 | D:1 | Reached XP level 2. HP: 15/24 MP: 0/3
846 | D:1 | Reached XP level 3. HP: 29/29 MP: 0/5
1476 | D:2 | Noticed Ijyb
1484 | D:2 | Learned a level 2 spell: Shroud of Golubria
1495 | D:2 | Killed Ijyb
1495 | D:2 | Reached skill level 4 in Axes
1508 | D:2 | Reached XP level 4. HP: 25/37 MP: 2/7
2242 | D:3 | Reached skill level 5 in Axes
2453 | D:3 | Found a glowing drain.
2469 | D:3 | Learned a level 3 spell: Regeneration
2543 | D:3 | Reached skill level 6 in Axes
2543 | D:3 | Reached XP level 5. HP: 19/42 MP: 8/8
2593 | Sewer | Entered a sewer
3083 | Sewer | Reached XP level 6. HP: 18/49 MP: 1/10
3288 | D:3 | Found a burning altar of Makhleb.
3534 | D:3 | Learned a level 3 spell: Spectral Weapon
3551 | D:3 | Noticed a centaur
3687 | D:3 | Killed a centaur
3687 | D:3 | Reached skill level 5 in Charms
4240 | D:4 | Noticed Duvessa
4240 | D:4 | Noticed Dowan
4257 | D:4 | Killed Duvessa
4257 | D:4 | Reached XP level 7. HP: 46/56 MP: 5/11
4277 | D:4 | Killed Dowan
4285 | D:4 | Found a staircase to the Ecumenical Temple.
4315 | D:4 | Noticed Pikel
4315 | D:4 | Noticed Menkaure
4322 | Temple | Entered the Ecumenical Temple
4531 | Temple | Became a worshipper of Warmaster Okawaru
4903 | D:4 | Killed Menkaure
4903 | D:4 | Reached skill level 1 in Necromancy
5037 | D:5 | Entered Level 5 of the Dungeon
5209 | D:5 | Reached skill level 1 in Conjurations
5320 | D:5 | Found Uwuomuli's Jewellery Emporium.
6175 | D:5 | Reached skill level 7 in Axes
6175 | D:5 | Reached XP level 8. HP: 62/62 MP: 11/13
6177 | D:5 | Acquired Okawaru's first power
6676 | D:6 | Reached skill level 8 in Axes
6718 | D:6 | Found a blossoming altar of Fedhas.
7009 | D:7 | Found Phasm's Armour Boutique.
7146 | D:7 | Reached skill level 9 in Axes
7155 | D:7 | Noticed Sigmund
7606 | D:4 | Paralysed by a giant eyeball for 3 turns
7632 | Temple | Learned a level 2 spell: Song of Slaying
7963 | D:5 | Bought an uncursed ring of see invisible for 165 gold pieces
8037 | D:7 | Killed Sigmund
8134 | D:7 | Found a staircase to the Orcish Mines.
8265 | D:7 | Reached skill level 10 in Axes
8265 | D:7 | Reached XP level 9. HP: 35/68 MP: 3/14
8306 | D:7 | Learned a level 1 spell: Summon Butterflies
8365 | D:8 | Reached skill level 1 in Summonings
8424 | D:8 | Noticed a slime creature
8488 | D:8 | Killed a slime creature
9311 | D:8 | Found an ancient bone altar of Kikubaaqudgha.
9392 | D:8 | Noticed a four-headed hydra skeleton
9416 | D:8 | Killed a hydra skeleton
9487 | D:8 | Found a sparkling altar of Nemelex Xobeh.
9583 | D:8 | Reached XP level 10. HP: 46/75 MP: 2/16
10214 | D:8 | Learned a level 2 spell: Lethal Infusion
10441 | D:9 | Learned a level 2 spell: Blink
10443 | D:9 | Learned a level 1 spell: Apportation
10611 | D:9 | Reached skill level 1 in Traps
11045 | D:10 | Entered Level 10 of the Dungeon
11048 | D:10 | Reached skill level 1 in Dodging
11111 | D:10 | Noticed an unseen horror
11134 | D:10 | Killed an unseen horror
11406 | D:10 | Acquired Okawaru's second power
11406 | D:10 | Reached skill level 11 in Axes
11908 | D:10 | Reached skill level 5 in Invocations
12286 | D:10 | Reached XP level 11. HP: 73/81 MP: 15/21
12313 | D:10 | Noticed a hill giant
12330 | D:10 | Killed a hill giant
12477 | D:10 | Noticed a red wasp
12484 | D:10 | Killed a red wasp
12676 | D:11 | Noticed an eight-headed hydra
12676 | D:11 | Noticed an unseen horror
12844 | D:11 | Noticed a hill giant
13072 | D:11 | Killed a hill giant
13384 | D:11 | Reached skill level 10 in Invocations
13520 | D:11 | Found a bloodstained altar of Trog.
13991 | D:11 | Identified 2 scrolls of acquirement
14066 | D:12 | Reached skill level 12 in Axes
14252 | D:12 | Found Moudgh's Antique Weapon Shop.
14526 | D:12 | Reached skill level 13 in Axes
14646 | D:12 | Found a staircase to the Lair.
14833 | Lair:1 | Entered Level 1 of the Lair of Beasts
15011 | Lair:1 | Reached skill level 14 in Axes
15720 | Lair:1 | Found an iron altar of Okawaru.
15750 | Lair:1 | Reached skill level 5 in Dodging
16768 | Lair:2 | Reached XP level 12. HP: 82/88 MP: 10/25
16831 | Lair:2 | Reached skill level 5 in Armour
17161 | Lair:2 | Received a gift from Okawaru
17344 | Lair:2 | Reached skill level 15 in Axes
17846 | Lair:3 | Found a hole to the Spider Nest.
18443 | Lair:3 | Reached skill level 16 in Axes
18812 | Lair:3 | Noticed a six-headed hydra
18830 | Lair:3 | Killed a two-headed hydra
19286 | Lair:4 | Found a staircase to the Swamp.
19376 | Lair:4 | Reached skill level 17 in Axes
19449 | Lair:4 | Noticed an eight-headed hydra
19571 | Lair:4 | Killed a five-headed hydra
19618 | Lair:4 | Noticed a four-headed hydra
19630 | Lair:4 | Killed a two-headed hydra
19656 | Lair:4 | Got a bloodstained ring mail
19746 | Lair:3 | Identified the cursed +7 ring mail of the Cooper {Str+3 Dex-1} (You found it on level 4 of the Lair of Beasts)
20055 | Lair:5 | Noticed a four-headed hydra
20065 | Lair:5 | Killed a hydra
20065 | Lair:5 | Reached skill level 18 in Axes
20593 | Lair:5 | Found a glowing golden altar of the Shining One.
21450 | Lair:6 | Reached XP level 13. HP: 93/93 MP: 26/26
21466 | Lair:6 | Reached skill level 19 in Axes
21591 | Lair:6 | Found a viscous altar of Jiyva.
21591 | Lair:6 | Found a staircase to the Slime Pits.
22327 | Lair:7 | Received a gift from Okawaru
22502 | Lair:6 | Reached skill level 20 in Axes
23286 | Lair:8 | Entered Level 8 of the Lair of Beasts
23299 | Lair:8 | Reached skill level 10 in Armour
23492 | Lair:8 | Noticed a dragon
23740 | Lair:8 | Killed a dragon
23740 | Lair:8 | Received a gift from Okawaru
24407 | Lair:8 | Reached XP level 14. HP: 86/101 MP: 5/27
24514 | Lair:8 | Noticed a six-headed hydra
24524 | Lair:8 | Killed a three-headed hydra
25419 | Lair:2 | Gained mutation: You have large cloven feet. [potion of beneficial mutation]
25675 | D:12 | Reached skill level 1 in Translocations
25903 | D:12 | Received a gift from Okawaru
26416 | D:13 | Noticed Josephine
26435 | D:13 | Killed Josephine
26693 | D:13 | Reached skill level 10 in Charms
26818 | D:13 | Received a gift from Okawaru
26820 | D:13 | Got a polished glaive {god gift}
27033 | D:13 | Identified the glaive of Extinguishment {god gift, elec, rN+ Dex+2} (Okawaru gifted it to you on level 13 of the Dungeon)
27356 | D:14 | Entered Level 14 of the Dungeon
27607 | D:14 | Killed an unseen horror
27760 | D:14 | Received a gift from Okawaru
27775 | D:14 | Got a twisted battleaxe {god gift}
27789 | D:14 | Identified the battleaxe "Ocvavvet" {god gift, venom, Dex-1} (Okawaru gifted it to you on level 14 of the Dungeon)
27980 | D:14 | Reached XP level 15. HP: 106/106 MP: 26/28
28677 | Orc:1 | Entered Level 1 of the Orcish Mines
28689 | Orc:1 | Found a roughly hewn altar of Beogh.
28720 | Orc:1 | You fall through a shaft!
28728 | Orc:2 | Noticed Joseph
28743 | Orc:2 | Killed Joseph
28770 | Orc:2 | Found Twiratidde's General Store.
28776 | Orc:2 | Found Puxeuqog's Armour Boutique.
28783 | Orc:2 | Bought a +0 pair of gloves of strength for 85 gold pieces
29020 | Orc:1 | Found Wiusmel's Jewellery Shop.
29021 | Orc:1 | Noticed Maurice
29028 | Orc:1 | Killed Maurice
29287 | Orc:2 | Found Oxeoh's Magic Scroll Shop.
29453 | Orc:3 | Reached skill level 5 in Spellcasting
29758 | Orc:4 | Entered Level 4 of the Orcish Mines
29783 | Orc:4 | Found a staircase to the Elven Halls.
30345 | Orc:4 | Noticed an orc warlord
30370 | Orc:4 | Killed an orc warlord
30641 | Orc:4 | Reached XP level 14. HP: 68/101 MP: 11/36
30713 | Orc:4 | Found a roughly hewn altar of Beogh.
30740 | Orc:4 | Reached XP level 15. HP: 64/106 MP: 0/28
30742 | Orc:4 | Received a gift from Okawaru
30874 | Orc:4 | Noticed an orc warlord
30886 | Orc:4 | Killed an orc warlord
31466 | Orc:4 | Found Miudiep's Food Emporium.
31746 | Orc:4 | Killed from afar by an orc high priest
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total
-------------------------+-------+-------+-------+-------+-------++-------
Melee: Hand axe | 94 | 226 | 516 | | || 836
Battleaxe | | | 4 | 1086 | 1277 || 2367
War axe | | | | 7 | || 7
Throw: Dart | | | 6 | | || 6
Hand axe | | | 3 | | || 3
Cast: Infusion | 14 | 38 | 48 | 101 | 86 || 287
Shroud of Golubri | 1 | 22 | 35 | 57 | 33 || 148
Spectral Weapon | | 4 | 36 | 56 | 29 || 125
Regeneration | | 1 | 9 | 71 | 56 || 137
Song of Slaying | | | 4 | 33 | 61 || 98
Summon Butterflie | | | 2 | | || 2
Lethal Infusion | | | | 48 | 30 || 78
Apportation | | | | 4 | 2 || 6
Blink | | | | | 2 || 2
Invok: Heroism | | | | 1 | 1 || 2
Finesse | | | | | 1 || 1
Evoke: Wand | | | | 7 | 5 || 12
Use: Potion | 2 | 2 | 2 | 1 | 5 || 12
Scroll | | 5 | 12 | 18 | 10 || 45
Stab: Distracted | | | 4 | 2 | 2 || 8
Sleeping | | | 2 | 4 | || 6
Confused | | | | | 2 || 2
Bugs:
It's possible some of these are already fixed or at least known, since I was on an old patch, but just in case.
Spectral Weapon never followed through stairs.
I noticed that, since it wouldn't follow me through stairs, that I could somehow cast 2 simultaneous weapons on separate floors (and ascend the stairs to find my original still intact).
The somewhat luck based cleaving edge case mentioned in the above infodump. Might not actually need changing.
It makes sense that Infusion costs more MP when cleaving through monsters, as you're getting the Infusion damage on every hit. However, I noticed occasionally I'd be fighting while partially surrounded by plants/fungi (I got the Lair entry surrounded by dense firewood and various animals) and would rapidly be losing MP even through my ring. It might be an acceptable cost that should affect play style, requiring a retreat from such battlegrounds. However, depending on how infusion is supposed to be flavored (channel your energy for raw barely-contained power or use your magical skill to deftly enhance your attacks), it might make sense to skip infusion on firewood (if the code allows it, maybe only indirectly targeted firewood, but that might be too inconsistent).