Tomb Titivator
Posts: 857
Joined: Monday, 31st January 2011, 23:19
Stats and Starting Stats
1. Your species should determine your starting stats and nothing else (ESPECIALLY not background choice which already determines so many other things)
2. You should gain a point in a stat (that you pick) every level
Now this might cause some casters to start with lower int and have an abysmal success rate but honestly I feel that the weight at which int effects casting is too high and should be lowered so that a high elf wizard might put some day points into dex and a troll might actually cast a level 3 spell without a crazy high failure rate. To elaborate more maybe every species could have what amounts to an invisible +10 int and then have actual int levels count 1/2 as much... or something to that effect.
It's awkward that most combinations that use heavy armor start with more strength than they'd ever need. It would be nice if they had a reason to get it up. Also it's important to note that I recently played a game wearing a plate at 10 strength and cleared lair and orc with no trouble (and eventually made some ice dragon armor in vaults)... so starting with slightly lower strength wouldn't be game breaking.
Finally dexterity is just that stat where you put point when you have nothing better to do with them. Can this change? If you started with much lower dexterity than the obnoxiously large amount you do now then possibly.