Thursday, 23rd May 2013, 11:21 by DracheReborn
My idea is a bit out of the left field, but I was just thinking about how closely related poisons are to medicines/drugs, i.e. most pharmaceuticals have active ingredients that are toxic at higher concentrations.
So how about a high level Poison spell that gives the caster a buff in exchange for self-inflicting poisoned status. Call the spell "caffeine" or "red bull" or whatever (ok, I suck at names), but let's say it gives the caster the effects of potions of might, agility, brilliance, and magic. As a high level caster, I guess the Int boost and mana replenishment are most useful, but the others are nice too and fits the spell. Curing the poison status would also stop the buff effect.
Concerns:
1) A L7-8 spell that merely duplicates potion effects might seem a bit overkill, but then Haste is a L6 spell that does the same thing as a potion (granted, speed is probably the best potion in the game). I would like a more interesting buff (on the level of say, Death's door) but I couldn't think of any.
2) Poison status might be merely an inconvenience for a high level character (especially with regeneration!), but I think having it as severely poisoned status should make any character take notice. My idea is that the poison should be dangerous enough that the caster would want to voluntarily end the spell in 4-5 turns. Correspondingly though, the buff should be useful enough to have a big impact in those 4-5 turns - not sure if stat boost qualifies.
3) Poison status should be easy enough to remove (either as part of the spell, Cure Poison, or potion of curing), but the caster will still be at a dangerous low HP state at the end of it. This further downside means that the buff will really have to be worth it.
Sorry for not presenting a fully fledged idea. But hopefully someone can take this "poison as drug" idea and run with it further.