Tomb Titivator
Posts: 799
Joined: Saturday, 23rd February 2013, 22:25
Necromancy changed to warmage background
This is because their starting spell, pain, does one hit point of damage to you every time you cast it. Thus, when someone of another race decides to be a necromancer, they have to franticly scrabble for a weapon and hope nothing big attacks before they get one.
My sugestion is that:
A: Necromancy is classified as a warmage background.
B: Necromancers start with leather armor and a +0 weapon of their choice.
C: Instead of getting two points in dodging and two points in stealth, they get two points in their weapon skill, one point in fighting, and one point in either dodging or armor depending on which aptitude is higher.
D: They start with create skeleton memorized instead of pain.
Do note that this proposal does not involve removing pain from the starting spellbook.
I belive this change will open up the necromancer background to several more races, while not signifigantly altering the game's balance.
If enough people think it's a good idea, I'll go code it up.
Anyway, what do you think?