Abyss Ambulator
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Joined: Sunday, 12th August 2012, 02:29
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Abyss Ambulator
Posts: 1093
Joined: Sunday, 12th August 2012, 02:29
Dungeon Master
Posts: 431
Joined: Tuesday, 13th September 2011, 17:34
Snake Sneak
Posts: 112
Joined: Friday, 25th February 2011, 01:38
ontoclasm wrote:Shoals water has already been darkened at least once; I suppose I could do it again, but I'd really rather have a whole new set of tiles for it. Sadly, drawing water is really hard so it'll take either somebody else doing them or me getting miraculously inspired for that to happen, so...
Dungeon Master
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Joined: Friday, 15th July 2011, 22:43
Abyss Ambulator
Posts: 1093
Joined: Sunday, 12th August 2012, 02:29
roctavian wrote:I could definitely darken the water again at some point, but are there other changes I could do as well? I always thought the floor tiles were a bit goofy but I don't know what I'd rather make them look like.
Vestibule Violator
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Joined: Friday, 21st January 2011, 22:56
Dungeon Master
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Joined: Saturday, 5th March 2011, 06:29
Dungeon Master
Posts: 332
Joined: Friday, 15th July 2011, 22:43
Dungeon Master
Posts: 1531
Joined: Saturday, 5th March 2011, 06:29
roctavian wrote:How about ground tiles that are similar to how they are now on Shoals:1, but darkening/becoming more blue as the player descends? I did that before but not well, and could do a better job this time.
Dungeon Master
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Abyss Ambulator
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Joined: Monday, 18th March 2013, 23:23
Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
roctavian wrote:(maybe I should make a beach ball tile for re-skinning orb of destruction, just for this branch...)
Dungeon Master
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Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
roctavian wrote:Well, that's because I imagine multiple layers of ocean and breathable air stacked on top of each other, with less light filtering through the lower you go. But I think the less said about how Shoals works, the better, because people start getting hot and bothered about the fluff and it ruins our fun beach party.
(maybe I should make a beach ball tile for re-skinning orb of destruction, just for this branch...)
Dungeon Master
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Joined: Saturday, 5th March 2011, 06:29
Lasty wrote:So yeah, stairs in Shoals make no sense. What about replacing them with some sort of mystical gate instead?
Dungeon Master
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Joined: Sunday, 5th August 2012, 14:52
mumra wrote:Lasty wrote:So yeah, stairs in Shoals make no sense. What about replacing them with some sort of mystical gate instead?
The stairs are a mystical gate, it just happens to be stair-shaped.
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Galefury wrote:It's a beach. Wear sunglasses.
mumra wrote:Best option would be to make it a nighttime tileset.
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