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History of significant buffs & nerfs
What other major nerfs / buffs have occurred in the history of DCSS, and when?
E.g. when was rSlow removed?
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
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Dungeon Master
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MarvintheParanoidAndroid wrote:Poison Arrow was nerfed to be 60% irresistible instead of 30%.
MarvintheParanoidAndroid wrote:Tukima's Dance was nerfed to only be useful with large, heavy weapons.
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galehar wrote:MarvintheParanoidAndroid wrote:Poison Arrow was nerfed to be 60% irresistible instead of 30%.
Isn't it the other way around?
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MarvintheParanoidAndroid wrote:And 0.6 was when I started playing properly (went online and got totally addicted), maybe it wasn't such a great time to start.
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danr wrote:I think it would be interesting to have a side-by-side list of nerfs and buffs to see which there's been more of. I notice the nerfs more than the buffs, but others think the game is getting more buffs.
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jpeg wrote:Melded equipment keeping its ponderous effect (and stat boosts) is a nerf and a buff at the same time.
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joellercoaster wrote:jpeg wrote:Melded equipment keeping its ponderous effect (and stat boosts) is a nerf and a buff at the same time.
I'm quite looking forward to having another go at Chei-worshipping Transmuters in 0.8! The stat boosts were my favourite thing.
Which reminds me - does the upcoming change include keeping Ponderous gloves on when you're using Blade Hands?
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