Lair Larrikin
Posts: 27
Joined: Saturday, 18th December 2010, 19:56
What is overpowered?
It isn't necessarily any one thing; it the result of accumulation of lots of tweaks. One of the results may be that godless conducts have become harder, or Demigods have had to been made stronger to compensate. And many traditional monsters that used to be fairly dangerous are now easier to handle, especially with some Gods that might be overpowered in certain eras of the game.
There is also the issue of just how hard the developers think the game should be. I like it to be pretty darn hard. I like intelligent enemies. I like to see every level of the game be challenging. But I'm not really a developer.
I'll throw out one possible over-poweredness:
Beogh's ally conversion seems to be too high. With a little bit of micromanagement to make sure my Orc allies get properly equipped, I can build some extremely powerful armies that sit around in the dungeon until I want them. I'm playing a game right now, and it's stupidly easy with an Orc Warlord, a couple of Orc Knights, some Priests, Wizards, Warriors, etc., all decked out with good armor, weapons, and ranged weapons. I expect to start losing them when I get to the tougher branches in the Lair, but in the main dungeon, it's just ridiculous. I tried to ditch the army to see how well I could do by myself for a little while, and Beogh even teleported in an army for me at one point. Either the ally conversion rate is too high, or there should be other penalties for keeping a very large army around - perhaps by having orcish allies start to feud with each other after spending too much time without killing anything. Or both.
- For this message the author tromboneandrew has received thanks: 2
- Cybermg, evktalo