Slime Squisher
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Re: Potion of beneficial mutation
"a glowing green spider jumps out and bites you!"
"...you feel very weird"
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Slime Squisher
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Dungeon Master
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minmay wrote:at least you didn't get stiff muscles!
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minmay wrote:at least you didn't get stiff muscles!
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Dungeon Master
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BlackSheep wrote:Can you not generate the new potion in wizmode yet? I was trying last night but couldn't get the old name nor new name to work.
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Snake Sneak
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Slime Squisher
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Snake Sneak
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adozu wrote:no other potion in the game does that except blood (which is pretty much vampire-chunks), doesn't really feel consistent with the rest.
Slime Squisher
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Slime Squisher
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Dungeon Master
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Pereza0 wrote:One thing, probably not a good idea, because it might be a little too powerful (maybe make them rarer).
Pereza0 wrote:Could the mutations created by these potions become permanent? Like an intrinsic characteristic of your character? (Sort like Gain XXX used to do)
Pereza0 wrote:Obviously, it has the disadvantage of complicating the mutation system with yet another type of mutation, not intuitive. And there are some beneficial mutations might not consider beneficial at all (reduced LOS)
Dungeon Master
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Pereza0 wrote:Could the mutations created by these potions become permanent? Like an intrinsic characteristic of your character? (Sort like Gain XXX used to do)
Barkeep
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brendan wrote:How many of you have actually been to the Wastes within the abyss?
Dungeon Master
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njvack wrote:brendan wrote:How many of you have actually been to the Wastes within the abyss?
I know this is getting OT, but: how would we know?
Tartarus Sorceror
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brendan wrote:njvack wrote:brendan wrote:How many of you have actually been to the Wastes within the abyss?
I know this is getting OT, but: how would we know?
It's about 95% empty. The terrain churns rapidly generating a lot of clouds.
I think about 1/10,000th (or maybe 100,000th) of the abyss is Wastes.
You'll know it if you see it.
Vestibule Violator
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brendan wrote:How many of you have actually been to the Wastes within the abyss?
It's about 95% empty. The terrain churns rapidly generating a lot of clouds.
I think about 1/10,000th (or maybe 100,000th) of the abyss is Wastes.
You'll know it if you see it.
Ziggurat Zagger
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BlackSheep wrote:I found my first on D:2 and got... 'Your muscles feel loose.'
Ziggurat Zagger
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BlackSheep wrote:BlackSheep wrote:I found my first on D:2 and got... 'Your muscles feel loose.'
Just found my second! This time I got... 'Your muscles feel sore.'
Ziggurat Zagger
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Ziggurat Zagger
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Vestibule Violator
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BlackSheep wrote:Potion of mehtation.
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Ziggurat Zagger
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dpeg wrote:It's still much better than the old Gain Foo potions, because now there is pleasant anticipation. And just like scrolls acquirement, potions of beneficial mutation help players to become better human beings by getting a big dose of realism instead.
We hear complaints about sore/loose muscles (Blacksheep: Crawl is trying to tell you to work out!) but where's the fan thread about robustness? That's what I got last time.
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Tartarus Sorceror
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prozacelf wrote:I missed the commit--does this replace gain X or augment it? I've never seen a gain X since going to .13.
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Dungeon Master
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Marbit wrote:...and give the food option of the scroll of acquirement some sense.
Vaults Vanquisher
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mumra wrote:Marbit wrote:...and give the food option of the scroll of acquirement some sense.
http://crawl.develz.org/info/index.php?q=effo
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battaile wrote:mumra wrote:Marbit wrote:...and give the food option of the scroll of acquirement some sense.
http://crawl.develz.org/info/index.php?q=effo
Can someone explain [3]
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DracheReborn wrote:Separately, I'd like to propose that potions of random mutation give at least 1 mutation each from the good list and bad list. I think this makes them truly double edged (with current !mut, it's possible to get all good or all bad mutations depending on how lucky or unlucky you are). Since you're now guaranteed at least 2 mutations (1 good and 1 bad) from the current 1-3, the spawn rate of random mut potions may have to be adjusted to balance.
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starless wrote:I am not sure why monstrous mutations are considered good, since they all are situational at best.
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Ziggurat Zagger
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reg wrote:Can there be a "Really drink Potion of (Beneficial) Mutation while wearing your Amulet of Resist Mutation?" warning? It is a silly way to waste good potions, without being tactically challenging or anything.
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