Abyss Ambulator
Posts: 1093
Joined: Sunday, 12th August 2012, 02:29
How do people manage their inventory?
- Code:
Ismer the Destroyer (High Elf Ice Elementalist) Turns: 40445, Time: 04:49:44
HP 110/110 AC 7 Str 9 XL: 17 Next: 29%
MP 44/47 EV 20 Int 30 God: Sif Muna [******]
Gold 1463 SH 13 Dex 19 Spells: 12 memorised, 3 levels left
Res.Fire : . . . See Invis. : + F - staff of conjuration
Res.Cold : . . . Warding : . u - +0 robe of Prudence {Dex+2 Int+3}
Life Prot.: + . . Conserve : . f - +2 buckler of the Lost Ghosts {rPois rN+ SInv}
Res.Poison: + Res.Corr. : . V - +1 horned helmet {Int+3}
Res.Elec. : . Clarity : + t - +0 cloak
Sust.Abil.: . . Spirit.Shd : . i - +0 pair of dwarf gloves
Res.Mut. : . Stasis : . q - +0 pair of boots
Res.Rott. : . Flight : . J - amulet of clarity
Saprovore : . . . I - ring of magical power
w - ring of see invisible
@: quite resistant to hostile enchantments, quite stealthy
A: mutation resistance 1
a: Channel Energy, Forget Spell, Renounce Religion
}: 1/15 runes: decaying
You are on level 1 of the Spider Nest.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are not hungry.
You have visited 6 branches of the dungeon, and seen 35 of its levels.
You have visited 1 bazaar.
You have collected 3369 gold pieces.
You have spent 1906 gold pieces at shops.
Inventory:
Hand weapons
n - a +4,+1 dagger of freezing
v - a +0 blowgun
y - a +0,+1 orcish flail of holy wrath
Missiles
D - a curare-tipped needle
Armour
f - the +2 buckler of the Lost Ghosts (worn) {rPois rN+ SInv}
(You acquired it on level 2 of the Swamp)
It protects you from poison.
It protects you from negative energy.
It enhances your eyesight.
i - a +0 pair of dwarven gloves (worn)
q - a +0 pair of boots (worn)
t - a +0 cloak (worn)
u - the +0 robe of Prudence (worn) {Dex+2 Int+3}
(You found it on level 4 of the Swamp)
It affects your intelligence (+3).
It affects your dexterity (+2).
A - the +0 helmet of the Harvest {rElec Stlth+}
(You acquired it on level 10 of the Dungeon)
It insulates you from electricity.
It makes you much more stealthy.
V - a +1 horned helmet of intelligence (worn)
Magical devices
b - a wand of disintegration (14)
g - a wand of cold {zapped: 7}
l - a wand of fire {zapped: 3}
p - a wand of paralysis (8)
U - a wand of digging {zapped: 2}
W - a wand of heal wounds (5)
Comestibles
a - an apple
c - 6 bread rations
Scrolls
d - a scroll of blinking
j - a scroll of fear
C - a scroll of fog
E - 5 scrolls of recharging
H - 6 scrolls of remove curse
T - 8 scrolls of teleportation
Y - a scroll of summoning
Z - a scroll of magic mapping
Jewellery
h - an uncursed amulet of the gourmand
w - a ring of see invisible (left hand)
z - an uncursed ring of protection from magic
I - a ring of magical power (right hand)
J - an amulet of clarity (around neck)
N - an uncursed ring of protection from cold
Potions
e - a potion of speed
m - 3 potions of curing
r - 2 potions of magic
s - 2 potions of brilliance
B - 2 potions of resistance
L - a potion of invisibility
M - 2 potions of restore abilities
Q - a potion of agility
S - 4 potions of heal wounds
Magical staves
F - an uncursed staff of conjuration (weapon)
This happens almost every time I play as a caster. During mid-game my inventory is packed with things and very soon I find myself picking up a meat makes me burdened. I invest Str 2~3 points to alleviate this problem, but some people seem to do fine with 7 or 8 Str.
Right now this character is trying to clear Spider. What kind of items that I have right now should I stash away?