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Halls Hopper
Posts: 66
Joined: Wednesday, 30th March 2011, 00:24
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Halls Hopper
Posts: 66
Joined: Wednesday, 30th March 2011, 00:24
Snake Sneak
Posts: 120
Joined: Monday, 21st February 2011, 02:43
Location: Tennessee
Spell that gives much higher to-hit but only works with short blades. A great spell.
+5 to accuracy, and then an additional bonus of +dur/2 or something close to +5 again, depending. Pretty close to +10 usually. Note, if you ever get it to light blue (long duration), then it is _more_ powerful.
Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
mageykun wrote:is especially useful against anything with high AC or HP.
Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
Vaults Vanquisher
Posts: 476
Joined: Friday, 31st December 2010, 06:38
mageykun wrote:What this means in practical terms is that you almost never miss. This easily cuts the number of turns it takes to kill most things in half, and is especially useful against anything with high AC or HP. It turns things that you would otherwise chip away at forever into something you can kill in a few turns.
Basically, if you're using a short blade as your primary weapon, and you aren't a berserker, get this spell.
Slime Squisher
Posts: 332
Joined: Friday, 4th February 2011, 18:04
Location: The South, US
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