This is what's wrong with Rune Lock
Posted: Monday, 11th November 2013, 14:40
Granted, I'm in .13 and from what I understand, the uniques list has been changed for the branches. Nonetheless, between the unfavorable terrain in the branches, your expected consumables and the comparative danger level of the dungeon and the power level of a GrMo, you'd have to be extremely good to be able to rune lock consistently. You need the XP from clearing floors but when half of each floor is covered with dangerous uniques, good luck getting enough XP to make it past the rune vault.
BTW, this doesn't even include some other "dangerous" uniques that I already took out which might have been difficult for others.
Full morgue, in case you think I don't know how to build a character. And yes, I know the armour need to be changed.
Shoals:2 Louise, Polyphemus
Shoals:3 exclusion: Roxanne, Roxanne, Rupert
Spider:2 Kirke, Snorg
Spider:4 Arachne, Norris
BTW, this doesn't even include some other "dangerous" uniques that I already took out which might have been difficult for others.
Nikola (Shoals:1)
Donald (Spider:1)
Full morgue, in case you think I don't know how to build a character. And yes, I know the armour need to be changed.