Mines Malingerer
Posts: 46
Joined: Saturday, 7th May 2011, 23:39
I would like a X/necromancer of Kiku that is melee focused
After getting a bit bored with Yred's sort of... not too useful abilities for what I would like to play as (that and I didn't like the focus on melee + ranged/evocations for ranged combat), I figured I'd try up Kiku again.
The idea that I had was to pick a race that would start as necromancer and immediately grab a melee weapon (ideally axes or else polearms). Axes for the cleave and polearms for the reach while behind minions. I'm not sure which; it would be based on what I find first that's useful.
What I plan on doing till around the end of Lair is: melee weapon + lethal infusion/excruciating wounds, vampiric draining for well... draining health and agony for softening up the harder enemies, like a hydra, etc; obviously animate dead for minions.
I can safely get up to about the end of Lair, with a bit of running away.
So what I need to have explained is: are wands useful (as attacking weapons; teleport, healing, etc all good) and if so, how high should I raise evocations?
Would it be that much of a negative thing if I have something like an Orc with -3 spellcasting and 0 necromancy?
The other choices I wanted to go for was either Ds, Ko or else... Minotaur (which worries me a bit since they have terrible necro/spellcasting).
How does a melee like character of kiku proceed after Orc? I mean I get the for Slime/Shoals/etc there are a set of pretty much required resistances. That's all fine. But what strategy, beyond "agony+ wall of zombies + melee) is recommended (if any)?