Shoals, Spider, casters
Posted: Monday, 28th October 2013, 15:37
I tried doing a run without doing d:15 until I got a rune, and it was with spiders and shoals without any poison resistance with a superfluous amount of exp put into invocations(for fun with smite, I was playing HO of beogh). I was banished to the abyss 4 times and survived every single time, 2 of which was before I got the halls rune, so that tells me I was rolling a very strong character build.
In conclusion, it made little to no difference for me at all, but it would be a different story if I was a caster. In a sense, rune lock feels like it would be a nerf towards early game casters, as casters pretty much rely on experience alone.
I suggest we implement rune lock a few floors earlier and make the lair spawn the same as Orc. People consider lair easier anyway, so it wouldn't feel much different. In addition, I think we should consider buffing early game casters a bit, especially air elementalists. I'll try doing some casters later today and give the results.
In conclusion, it made little to no difference for me at all, but it would be a different story if I was a caster. In a sense, rune lock feels like it would be a nerf towards early game casters, as casters pretty much rely on experience alone.
I suggest we implement rune lock a few floors earlier and make the lair spawn the same as Orc. People consider lair easier anyway, so it wouldn't feel much different. In addition, I think we should consider buffing early game casters a bit, especially air elementalists. I'll try doing some casters later today and give the results.