Halls Hopper
Posts: 77
Joined: Thursday, 10th February 2011, 23:20
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Halls Hopper
Posts: 77
Joined: Thursday, 10th February 2011, 23:20
Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
Halls Hopper
Posts: 77
Joined: Thursday, 10th February 2011, 23:20
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Dungeon Master
Posts: 1613
Joined: Thursday, 16th December 2010, 21:54
Tartarus Sorceror
Posts: 1776
Joined: Monday, 21st February 2011, 15:57
Location: South Carolina
Blades Runner
Posts: 623
Joined: Thursday, 23rd December 2010, 19:17
jejorda2 wrote:Here is an idea:
Let felids wear one piece of armour (crawl inside) or wield one weapon (bite it) but don't allow the felid to move, cast, or execute a melee attack while in that position. When I played a felid, it was disappointing not to be able to find out what that smoking whip was, even though I knew I couldn't use it. Seeing the diverse randarts is a big part of the fun of crawl for me, and felids can't really participate.
Snake Sneak
Posts: 116
Joined: Saturday, 18th December 2010, 11:32
jejorda2 wrote:Here is an idea:
Let felids wear one piece of armour (crawl inside) or wield one weapon (bite it) but don't allow the felid to move, cast, or execute a melee attack while in that position. When I played a felid, it was disappointing not to be able to find out what that smoking whip was, even though I knew I couldn't use it. Seeing the diverse randarts is a big part of the fun of crawl for me, and felids can't really participate.
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
zasvid wrote:jejorda2 wrote:Here is an idea:
Let felids wear one piece of armour (crawl inside) or wield one weapon (bite it) but don't allow the felid to move, cast, or execute a melee attack while in that position. When I played a felid, it was disappointing not to be able to find out what that smoking whip was, even though I knew I couldn't use it. Seeing the diverse randarts is a big part of the fun of crawl for me, and felids can't really participate.
You can look in the .lst file after your character's death/victory to see all items in the dungeon identified.
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