Ziggurat Zagger
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Boots of running/swiftness
Full Windows 64 bit version can be downloaded at https://www.dropbox.com/s/7ufdv1a2qbn6b ... 9.zip?dl=0
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Ziggurat Zagger
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Ziggurat Zagger
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Volteccer_Jack wrote:First of all it's basically impossible to overstate the importance of movement speed in crawl, since walking away is the most powerful tool in the game. It's more likely that boots of running are underrated than overrated (for example, by you).
Also Swiftness works just fine with boots of running, and I have no idea why you seem to think they conflict.
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Barkeep
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Sandman25 wrote:Boots of running are overrated at least while Swiftness exists. Especially in 0.13
Ziggurat Zagger
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rebthor wrote:Because swiftness is a very common spell and most people will have found it several times over in a game. Swiftness also needs to be recast, can't be used by Troglodytes and requires at least some investment in spellcasting,charms or air. Swiftness now also halves your stealth and reduces your chance to find traps.
Contrast that to boots of running which are extremely rare, always work and have no malus.
But it's OK, we can keep making up reasons why boots of running aren't that good.
Ziggurat Zagger
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and into wrote:Sandman25 wrote:Boots of running are overrated at least while Swiftness exists. Especially in 0.13
Running and swiftness are both extremely powerful. And they stack (as long as you aren't exceeding movement speed cap) with each other as well as quick movement mutation and haste. The power of one does not impinge upon the power of the other(s).
I think you are operating on the assumption that you only need to be faster than average. It is true that being faster than average speed is a big jump in survivability, but the faster you can get, the better. This is because the biggest dangers in the game are
1.) enemies with a ranged attack of some kind (be it spells, torment, smite, longbow, etc.)
2.) enemies that are faster than average
Escaping (or lowering the number of attacks while retreating) for the latter and getting out of LOS more quickly for the former means that the more speed, the better. Period.
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Sandman25 wrote:Listing "extremely rare" as first advantage is quite eloquent. Speed is not that useful when you are not fighting ...
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Sandman25 wrote:How useful is it to have 0.9 aut per move instead of 1.0? (Let's pretend that Swiftness doesn't exist. I know it is very nice to have 0.5 aut per move but it is not boots' merit, it's one of Swiftness and Haste). It's only 10% increase so it is not that good vs Black Mamba or Wolf Spider, it only gives a "safe" method to kite normal speed melee monsters (take Ce with polearms instead, it's much safer) or to hope to run from them.
Most dangerous monsters are ranged attackers, true.
You will need to travel 5 steps on average to get one less torment or one less bolt of fire (4 instead of 5), I would take stealthy boots, boots with rF+ or +5 damage. Too bad they removed boots of assassin, that was my favorite unrandart.
Ziggurat Zagger
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Ziggurat Zagger
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dck wrote:Your main point is wrong then, the boots of fast are significantly stronger than the randarts you listed because movespeed is more OP than EV.
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Speed is not that useful when you are not fighting
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Snake Sneak
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Volteccer_Jack wrote:Nothing is useful when you are not fighting.
Snake Sneak
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yogaFLAME wrote:What is the point of this thread again?
Barkeep
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Volteccer_Jack wrote:Nothing is useful when you are not fighting. Except food.
Ziggurat Zagger
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Sandman25 wrote:AC 50 is way better than EV 50.
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zugundertherug wrote:sometimes I prefer boots of flying over running
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Lasty wrote:zugundertherug wrote:sometimes I prefer boots of flying over running
This is deeply confusing to me. Boots of flight do very close to nothing; there are a small number of situations where they are a convenience, and a vanishingly small number of situations where they are a genuine assist; there are also a small number of situations where flying makes you more vulnerable. For the situations where flight is actually useful, the Flight spell and a swappable Flight ring both exist, along with potions of flight.
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