Snake Sneak
Posts: 119
Joined: Tuesday, 10th September 2013, 14:55
Hunter build: armor and fighting skill
I am quite new to DCSS and I am starting to love this game. Permadeath keeps it interesting, and character development is wonderful.
I dont want to min-max too much (I did a lot in WoW and I dont want to go that way) but I need to understand a bit more a couple of questions.
1) Is fighting skill useful for ranged damage?
From wiki->fighting seems YES:
Fighting is a generic combat skill that provides extra hit points, as well as small bonuses to your accuracy and damage with melee or ranged attacks (but not spells)
Fighting modifier: Multiply by 1 + (1dFighting)/30 (average bonus: +1.67% for every skill level in fighting)
Damage = 1d({Base damage - 2 + 1d8 + Racial bonus
+ 1d[Launcher enchantment - 1 + 1d(Ammo bonus) + strbonus]}×Modifiers + Slaying)
2) What are pros and cons of using heavier (heavier than leather, i mean) armor on a hunter?
Heavier armor means higher AC but lower EV, so...
less damage for high AC, but less dodging for lo EV then more damage... I am a bit confused
3) Branch levels are like dungeon levels, or should i descend a branch entirely before continuing with dungeon (the only branch I found till now is Orcish Mines)?
Thank you!
By the way, to give you some meter, I only played about 25 characters, and my best at the moment is a 14700 with a lvl11 HeHu, so do not blame me too much if these are stupid quesions pls, total newbie here
Demonspawn rocks. Unarmed also.