Ziggurat Zagger
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No weapons, no pickup, autotraining
Full Windows 64 bit version can be downloaded at https://www.dropbox.com/s/7ufdv1a2qbn6b ... 9.zip?dl=0
I play offline.
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Ziggurat Zagger
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Ziggurat Zagger
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Galefury wrote:Maybe Cj? Or IE and then go with unarmed? Unarmed Wr? Or an Enchanter? Generally it sounds a bit unpleasant.
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Ziggurat Zagger
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Amnesiac wrote:By not picking up items you mean learning spells from Veh?
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Galefury wrote:May I recommend dpeg's bookless conduct then? There's a YAVP about it I think. It sounds significantly more fun.
Ziggurat Zagger
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Amnesiac wrote:I think it's just a painful start and no other difference
Ziggurat Zagger
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Galefury wrote:May I recommend dpeg's bookless conduct then? There's a YAVP about it I think. It sounds significantly more fun.
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Ziggurat Zagger
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Amnesiac wrote:I'd still go with DE, probably, I'm just a fan of them and I like how they don't forgive mistakes of being hit more than they should. Looking at draconians' HP it would probably much easier for me to win them with the way I play, but I just can't bring myself to like this idea.
Dungeon Master
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Amnesiac wrote:Galefury wrote:May I recommend dpeg's bookless conduct then? There's a YAVP about it I think. It sounds significantly more fun.
I think it's just a painful start and no other difference.
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dpeg wrote:You said something similar also in my thread but I have trouble seeing where you come from. Not being able to select your spells, and in particularly forfeiting any support spells should make a difference. Also, as I mentioned in the YAVP, the start is not painful if you choose a good species.
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Ziggurat Zagger
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Ziggurat Zagger
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Amnesiac wrote:I wonder how you will deal with OoFs without rF. Vortices from Fire Storm seem to be the only way to protect you somehow, but one mistake and you are dead. It's probably not a good idea to use auto-explore in zot with this conduct as it's possible that an OoF is waiting behind any corner. I'm talking about zot, because other parts of the game seem to be manageable without equipment if you have some good conjurations.
Ziggurat Zagger
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Ziggurat Zagger
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Sandman25 wrote:I usually always have Repel Missiles active (the game stops when the spell is about to expire so I can cast it again). It does not work with auto training because Charms and Air get about 25% exp each
Ziggurat Zagger
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Siegurt wrote:So this is a bit silly. Keeping RM active all the time is just burning time, Mana, food, and is anything but required.
If you are auto exploring or manually exploring with shift, the game will stop whenever a ranged creature comes into view, if you are hitting one key at a time, you still have the opportunity to act whenever a creature comes into view.
When a creature comes into view, if it's something that does ranged damage cast RM, if it's not, don't; Pelt it, or run away or whatever is appropriate, there's virtually no tactical advantage to keeping RM up 24x7
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Ziggurat Zagger
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Sandman25 wrote: It can be a problem when I keep Deflect Missle, Swiftness and Flight active. Time is a problem indeed and it was one of the reasons (minor one though) why I switched to ToME4 where sustained spells exist.
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Ziggurat Zagger
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Ziggurat Zagger
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Siegurt wrote:Sandman25 wrote: It can be a problem when I keep Deflect Missle, Swiftness and Flight active. Time is a problem indeed and it was one of the reasons (minor one though) why I switched to ToME4 where sustained spells exist.
So let me get this straight, you are taking a bunch of useless actions, which take you a bunch of extra time, and you don't like that, so rather than not do them, you switched to playing another game?
Ziggurat Zagger
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Siegurt wrote:Swiftness I could see keeping active all the time, although personally I use it primary as an escape mechanism. Keeping Flying active all the time is not useful, you know when you need to fly; A lake or pool of lava never sneaks up on you (I suppose you might be keeping it active for that once-in-a-blue-moon chance that you'll encounter jorgun, however you're more likely to encounter a titan (or Gastronook) and take extra damage because of it. Deflect Missiles is arguably useful as you *might* take a shot that you'd otherwise not take, however I maintain that DM/RM/Stoneskin/Phase Shift/OA are good to cast when you're about to get into a tangle, keeping them up all the time when they're no critters around is paranoid and akin to taking every weapon you ever find all the way back to the lair, because some creature might pick it up and attack you with it.
Ziggurat Zagger
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Ziggurat Zagger
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dck wrote:Well having access to all of the game's numbers is making you worry about things like keeping flight up at all times instead the terrain or enemies demand it or when you're trying to stack stealth to stab something dangerous so I guess that the overall impact of the black box is positive, since most players don't waste their time like that. The bonus doesn't show in-game because of how minimal it is.
Some spells would be good to have permanently on (and for these there already is a way to keep them permanently on), some others like swiftness are definitely not something you want on at all times.
Ziggurat Zagger
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Sandman25 wrote:Ask yourself a simple question: would you avoid having Swiftness/Repel Missiles/Flight always on if it required a single mouse click/key press for the whole game?
Ziggurat Zagger
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BlackSheep wrote:Swiftness kills stealth and trap detection. Flight is largely useless, and does make you vulnerable to rare Airstrikes.
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Siegurt wrote:however I maintain that DM/RM/Stoneskin/Phase Shift/OA are good to cast when you're about to get into a tangle, keeping them up all the time when they're no critters around is paranoid
dck wrote:Well having access to all of the game's numbers is making you worry about things like keeping flight up at all times instead the terrain or enemies demand it or when you're trying to stack stealth to stab something dangerous so I guess that the overall impact of the black box is positive, since most players don't waste their time like that. The bonus doesn't show in-game because of how minimal it is.
Some spells would be good to have permanently on (and for these there already is a way to keep them permanently on), some others like swiftness are definitely not something you want on at all times.
Ziggurat Zagger
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Ziggurat Zagger
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Sandman25 wrote:Flying improves Stealth score. Of course you cannot see it in the game usually.
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Ziggurat Zagger
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Siegurt wrote:Sandman25 wrote:Flying improves Stealth score. Of course you cannot see it in the game usually.
That was removed in trunk.
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Sandman25 wrote:If it was true, fsim would never be created.
What's better - Executioner's Axe of Freezing or Battle Axe of Electrocution and by how much? Is it true at every Axes/Fighting skill level? Is it true for monsters with every HP/AC/EV?
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dck wrote:Some people strive to find optimal numbers for everything and concentrate all their energy in this while giving very little thought to other much more important parts of crawling.
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Ziggurat Zagger
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Baldu wrote:Flight makes you immune to shafts.
edit: for content related to thread: you might want to try troll air elementalist. You should be able to consistently make it out of the early game with some good tools, and if behumet gifts you great spells might maybeee even have a shot at winning.
edit 2: or play heal cat. It used to be one of the easy combos while being one of the least fun combos. Maybe with the chunk changes you won't hopelessly hope to die and never sufficiently succeed.
Ziggurat Zagger
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dck wrote: Showing new players every number is bad because it makes them give much too importance to these numbers while disregarding other more important problems.
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Sandman25 wrote:Baldu wrote:Flight makes you immune to shafts.
edit: for content related to thread: you might want to try troll air elementalist. You should be able to consistently make it out of the early game with some good tools, and if behumet gifts you great spells might maybeee even have a shot at winning.
edit 2: or play heal cat. It used to be one of the easy combos while being one of the least fun combos. Maybe with the chunk changes you won't hopelessly hope to die and never sufficiently succeed.
1) I don't use anything except spells so I think being a Tr does not help much.
2) I am really bad at He, my best He died in Lair.
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