Snake Sneak
Posts: 111
Joined: Tuesday, 18th January 2011, 17:51
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Snake Sneak
Posts: 111
Joined: Tuesday, 18th January 2011, 17:51
Vaults Vanquisher
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Vestibule Violator
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Dungeon Master
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Snake Sneak
Posts: 111
Joined: Tuesday, 18th January 2011, 17:51
Dungeon Master
Posts: 1613
Joined: Thursday, 16th December 2010, 21:54
Vestibule Violator
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Dungeon Master
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Snake Sneak
Posts: 109
Joined: Wednesday, 2nd February 2011, 03:20
danr wrote:I would totally support making game time the standard turn count. This would really help players understand game mechanics without being too spoily. I see no reason why it should be opaque to the player how long it just took them to do something.
Dungeon Master
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Joined: Thursday, 16th December 2010, 20:37
Location: France
7hm wrote:danr wrote:I would totally support making game time the standard turn count. This would really help players understand game mechanics without being too spoily. I see no reason why it should be opaque to the player how long it just took them to do something.
It would screw around with online scoring. Not saying it's a bad thing to switch, just that there would be an effect. I like that you can have both systems visible right now.
I turned it on, so I see the real time on the main screen. But in % I see the turns I've taken.
Snake Sneak
Posts: 111
Joined: Tuesday, 18th January 2011, 17:51
You immediately start climbing the stairs, but as it takes more than one turn, the monsters can hit you while you're climbing. And even knock you off the stairs if they can trample you. The point is to make stair dancing harder and more dangerous. It's a bit like a delayed action if you like.
There is no such thing as attack of opportunity in crawl.
I implemented the show_real_turns option. I didn't make it default because it's a bit technical and decimal numbers would maybe confuse new players. Especially with the recent addition of the second number. On the other hand, the speed system is quite important, and making it more apparent might be a good thing.
Dungeon Master
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Joined: Thursday, 16th December 2010, 20:37
Location: France
seth wrote:Are there any other actions like this, or are stairs a completely unique case?
seth wrote:I understand the need to make stair dancing more dangerous, but it's incredibly frustrating to die because you didn't know that this one action in the entire game is executed completely differently than all others. I wish there was a more graceful way of balancing it.
Abyss Ambulator
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