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Tackling Extended Endgame: TIWPWHTM

PostPosted: Saturday, 3rd August 2013, 21:30
by Tiktacy
Tackling Extended Endgame: Things I Wish People Would Have Told me

As the title would suggest, we post things we wish we knew about extended end game that would have prevented YASD.

Here is my list:

1) 3 tier 1 demons can kill Cerebov
2) Torment exists.
3) Borgnjors revivication is a very very good spell.
4) You can haste your own allies(specifically, angels)
5) There is a reason they call it "The Tomb"(hint: you die)
6) Staff of Channeling and Crystal Ball coupled with 20+ evocations is a very, very good thing.

Re: Tackling Extended Endgame: TIWPWHTM

PostPosted: Saturday, 3rd August 2013, 22:25
by absolutego
1) don't

Re: Tackling Extended Endgame: TIWPWHTM

PostPosted: Sunday, 4th August 2013, 01:44
by ajon
absolutego wrote:1) don't

Wish someone would have told me that about 20 seconds ago before I thought my chances of randomly blinking into the middle of a restricted area surrounded by fire for the loot on lvl 1 of the dungeon was in my favor.

Re: Tackling Extended Endgame: TIWPWHTM

PostPosted: Monday, 5th August 2013, 02:39
by njvack
Tiktacy wrote:1) 3 tier 1 demons can kill Cerebov

At the same time, Cerebov can kill 3 tier 1 demons without breaking a sweat if he decides to.

Re: Tackling Extended Endgame: TIWPWHTM

PostPosted: Monday, 5th August 2013, 03:05
by Tiktacy
njvack wrote:
Tiktacy wrote:1) 3 tier 1 demons can kill Cerebov

At the same time, Cerebov can kill 3 tier 1 demons without breaking a sweat if he decides to.


Correction: FIRE STORM can kill 3 tier one demons.

Re: Tackling Extended Endgame: TIWPWHTM

PostPosted: Monday, 5th August 2013, 05:08
by nordetsa
7) Necromutation isn't actually that good, maybe?

Re: Tackling Extended Endgame: TIWPWHTM

PostPosted: Monday, 5th August 2013, 05:31
by pratamawirya
nordetsa wrote:7) Necromutation can get you killed at the worst possible moment

ftfy

oh, also
8) stop worrying about food, you'll get more than you need in pan
9) can't kill cerebov? no worries, because you don't have to
10) buff up before entering a new level of pan, because you don't know where you'll land (pan lord chambers are scary)

Re: Tackling Extended Endgame: TIWPWHTM

PostPosted: Monday, 5th August 2013, 20:05
by Tiktacy
11) You can use controlled teleport on unique pan levels
12) Cure mutation is ultra rare, however negative mutations ARE NOT.
13) You can switch to zin if you are a follower of TSO for his "Cure all mutations" ability and safely switch back.
14) In pandemonium, every bit of HP counts, don't let yourself go below half at any moment. If you do, run.
15) Needles of Paralysis work on all 4 hell lords, all 4 unique pan lords, and on all Tier 1 demons(including hell sentinels).

Re: Tackling Extended Endgame: TIWPWHTM

PostPosted: Monday, 5th August 2013, 20:12
by Igxfl
Tiktacy wrote:15) Needles of Paralysis work on all 4 hell lords, all 4 unique pan lords, and on all Tier 1 demons(including hell sentinels).


I didn't know that. That's pretty great!

Re: Tackling Extended Endgame: TIWPWHTM

PostPosted: Monday, 5th August 2013, 20:39
by Amnesiac
You get 3+trowing+blowgun enchantment to beat the mosters HD(or something like that).

Re: Tackling Extended Endgame: TIWPWHTM

PostPosted: Monday, 5th August 2013, 21:11
by ZoFy
Amnesiac wrote:You get 3+trowing+blowgun enchantment to beat the mosters HD(or something like that).

Henzell says... wrote:Blowguns shoot needles. For needles other than poison and curare: You have a flat 2% chance of affecting monsters with HD14 or less. In all other cases, or if this 2% chance fails, you will only affect a monster if 2+ 1d(3 + Throwing Skill + Blowgun To-Hit) is greater than the monster's HD.

16) When there's no safe place for fighting or resting in Pandemonium, you can often create one with a wand of digging.

Re: Tackling Extended Endgame: TIWPWHTM

PostPosted: Monday, 5th August 2013, 21:26
by Amnesiac
Oh yeah, so it's up to 3-41. Enough to palalyse Lords.