Tackling Extended Endgame: TIWPWHTM


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

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Vestibule Violator

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Post Saturday, 3rd August 2013, 21:30

Tackling Extended Endgame: TIWPWHTM

Tackling Extended Endgame: Things I Wish People Would Have Told me

As the title would suggest, we post things we wish we knew about extended end game that would have prevented YASD.

Here is my list:

1) 3 tier 1 demons can kill Cerebov
2) Torment exists.
3) Borgnjors revivication is a very very good spell.
4) You can haste your own allies(specifically, angels)
5) There is a reason they call it "The Tomb"(hint: you die)
6) Staff of Channeling and Crystal Ball coupled with 20+ evocations is a very, very good thing.
To all new players: Ignore all strategy guides posted on the wiki, ask questions in the Advice forum, players with lots of posts normally have the best advice.

crawl.akrasiac.org:8080 <- take this link to play online or spectate.

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That Other Guy
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Blades Runner

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Post Saturday, 3rd August 2013, 22:25

Re: Tackling Extended Endgame: TIWPWHTM

1) don't
Wins: DDBe (3 runes, morgue file)

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rebthor

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Post Sunday, 4th August 2013, 01:44

Re: Tackling Extended Endgame: TIWPWHTM

absolutego wrote:1) don't

Wish someone would have told me that about 20 seconds ago before I thought my chances of randomly blinking into the middle of a restricted area surrounded by fire for the loot on lvl 1 of the dungeon was in my favor.
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Barkeep

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Post Monday, 5th August 2013, 02:39

Re: Tackling Extended Endgame: TIWPWHTM

Tiktacy wrote:1) 3 tier 1 demons can kill Cerebov

At the same time, Cerebov can kill 3 tier 1 demons without breaking a sweat if he decides to.
I am not a very good player. My mouth is a foul pit of LIES. KNOW THIS.
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Vestibule Violator

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Post Monday, 5th August 2013, 03:05

Re: Tackling Extended Endgame: TIWPWHTM

njvack wrote:
Tiktacy wrote:1) 3 tier 1 demons can kill Cerebov

At the same time, Cerebov can kill 3 tier 1 demons without breaking a sweat if he decides to.


Correction: FIRE STORM can kill 3 tier one demons.
To all new players: Ignore all strategy guides posted on the wiki, ask questions in the Advice forum, players with lots of posts normally have the best advice.

crawl.akrasiac.org:8080 <- take this link to play online or spectate.

Abyss Ambulator

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Post Monday, 5th August 2013, 05:08

Re: Tackling Extended Endgame: TIWPWHTM

7) Necromutation isn't actually that good, maybe?
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Tartarus Sorceror

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Post Monday, 5th August 2013, 05:31

Re: Tackling Extended Endgame: TIWPWHTM

nordetsa wrote:7) Necromutation can get you killed at the worst possible moment

ftfy

oh, also
8) stop worrying about food, you'll get more than you need in pan
9) can't kill cerebov? no worries, because you don't have to
10) buff up before entering a new level of pan, because you don't know where you'll land (pan lord chambers are scary)
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Vestibule Violator

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Post Monday, 5th August 2013, 20:05

Re: Tackling Extended Endgame: TIWPWHTM

11) You can use controlled teleport on unique pan levels
12) Cure mutation is ultra rare, however negative mutations ARE NOT.
13) You can switch to zin if you are a follower of TSO for his "Cure all mutations" ability and safely switch back.
14) In pandemonium, every bit of HP counts, don't let yourself go below half at any moment. If you do, run.
15) Needles of Paralysis work on all 4 hell lords, all 4 unique pan lords, and on all Tier 1 demons(including hell sentinels).
To all new players: Ignore all strategy guides posted on the wiki, ask questions in the Advice forum, players with lots of posts normally have the best advice.

crawl.akrasiac.org:8080 <- take this link to play online or spectate.

Blades Runner

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Post Monday, 5th August 2013, 20:12

Re: Tackling Extended Endgame: TIWPWHTM

Tiktacy wrote:15) Needles of Paralysis work on all 4 hell lords, all 4 unique pan lords, and on all Tier 1 demons(including hell sentinels).


I didn't know that. That's pretty great!
Wins: DsWz(6), DDNe(4), HuIE(5), HuFE(4), MiBe(3)

Dis Charger

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Post Monday, 5th August 2013, 20:39

Re: Tackling Extended Endgame: TIWPWHTM

You get 3+trowing+blowgun enchantment to beat the mosters HD(or something like that).

Slime Squisher

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Post Monday, 5th August 2013, 21:11

Re: Tackling Extended Endgame: TIWPWHTM

Amnesiac wrote:You get 3+trowing+blowgun enchantment to beat the mosters HD(or something like that).

Henzell says... wrote:Blowguns shoot needles. For needles other than poison and curare: You have a flat 2% chance of affecting monsters with HD14 or less. In all other cases, or if this 2% chance fails, you will only affect a monster if 2+ 1d(3 + Throwing Skill + Blowgun To-Hit) is greater than the monster's HD.

16) When there's no safe place for fighting or resting in Pandemonium, you can often create one with a wand of digging.
Offline greaterplayer (who cares). I don't always play online, but when i do, i streak felids.
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Double Skullcrusher

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Post Monday, 5th August 2013, 21:26

Re: Tackling Extended Endgame: TIWPWHTM

Oh yeah, so it's up to 3-41. Enough to palalyse Lords.

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