Lair Larrikin
Posts: 16
Joined: Sunday, 30th June 2013, 16:29
Weapon Categories; Swords and Maces?
So, right now to me it seems we have happy shiny weapon classes and two sad ones, if I am wrong I would love to have someone show me the awesomeness I am not seeing. I am putting them in perceived order of awesomeness.
Please chime in!
EDITED: Added the slightly higher single target damage to swords, removed curse starvation, swing time on short blades,
Axes: Solid single and two handed types, and you can cleave up to 8 enemies at a time!!! Seems like THE choice for melee.
Problems: Hydras unless you get a flaming axe; deep dwarves mummies and other foes with "tar baby" powers you may wish to avoid hitting, but cannot because of the swing.
Pole-arms: Solid single and double handed options, both piercing and slashing available(for two handed at least), good brand variety, and built in reach!
Problems: Spears are really light hitting weapons, down there with short blades, so it can be painful till you find a trident or halberd. Slashing has hydra problems,
Unarmed Combat: Scales beautifully, incredible single target damage, hydra slaying, boosts from both dex and strength(unless this has changed) no RNG praying for a decent weapon.
Problems: HAVE to commit a lot of skill fast, not compatible with heavy armors, porcupines and acid blobs, no use for enchantment scrolls.
Short Blades: Stabbing! the perfect companion for stealth and hexes. Fast speed, ok damage, lots of brands.
Problems: Not effective UNLESS stabbing on heavily armored enemies,
Swing speed drops below .5 for quickblades on trunk! kobold berserker got down to .2 per swing while raging...
Staves: Nothing too special, but quarterstaff is one of the best basic early weapons, and there are a ton of specific brands for staves that makes hybridding with magic awesome, but also lets you whip out a lajatang or quarterstave of speed and lay out the beatings.
Problems: Nothing specifically built in... a staff of nothing sucks pretty hard, Overall not going away any time soon.
The (apparent) Losers:
Maces and Flails: Slightly better then long blades. Special end game whips, most possible brands including the nearly mace only protection, solid one and two handed versions, and hydras are suddenly not special.
Problems: No specific coolness...
Suggestion: Maybe just give all maces protection, the way all pole-arms got reach?
Long Blades: Umm... seem really sad now. Have triple and double swords, and blessed blades late in the game, but, they seem no better then maces and don't even have a specific enchantment like protection. EDIT Overall swords have a point higher damage and 10% faster swing on average compared to axes, making them arguably the highest singe target vying with maces.
Problems: hydras, hard to find a decent one early (falchions are pretty meh), Not much special except rare weapons late in game.
Suggestion: Maybe give long blades a Riposte ability, similar to Minotaur headbutts?