Sunday, 4th August 2013, 02:37 by Tiktacy
After reading the most of this thread, it seems like there is one big misconception: One race is better than the other.
Now, its not doubt that DE's are the "easiest" casters to start out with, but that doesn't make them "better" than Dr's or Mu's. But we all need to keep in mind that there is no "best" race. Each race has good qualities and bad ones:
DE:
++easily the best magic aptitude.
+can use elven ring mail with virtually 0 downside
-easily the most fragile
Dr:
+good AC without any need for armour
+average magic aptitude for the most part, and a chance of a significant bonus at level 7(plus a breath weapon which can work wonders)
+good HP and fighting aptitudes
-have difficulty getting down spell hunger due to below average spellcasting.
Mu:
++Hungerless casting
++Torment, poison, negative energy, and cold resistance
--Terrible aptitudes, just in general
Na:
++spit poison that can be turned into poison breath, constriction is good for hybrids, innate poison resistance, acute vision, and they are large(good for wielding shields)
+good AC, and naga bardings are awesome
+average aptitude for magic, and +3 for poison(poison arrow ftw)
-slow speeds are tough to work with
-other than poison, they have no specialization
Those are just a few examples; Ds, HE, Op, the list goes on. They all have good qualities, you just need to know how to exploit them. If you want to succeed in this game, it takes a lot of trial and error, just keep going at it and you will eventually find something that works for you.
To all new players: Ignore all strategy guides posted on the wiki, ask questions in the Advice forum, players with lots of posts normally have the best advice.
crawl.akrasiac.org:8080 <- take this link to play online or spectate.