Temple Termagant
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First Spellcaster?
What would you recommend for my first playthrough?
Any tips that I should really know?
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Temple Termagant
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Ziggurat Zagger
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Halls Hopper
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tasonir wrote:Given the background of having played melee, I think doing a more straight forward caster is a better choice. Wz are great because of their flexibility and many options, which isn't something you want someone just getting into casters to deal with right away.
Play a DEFE. Basically the magic equivalent of MiBe. Level 1 you don't have much range, but level 2's throw flame is pretty long. You have amazing spellcasting aptitudes so you can move up in spells quickly. Still go vehemut, she's awesome. When you can finally cast fireball, you get 20% off the mana cost and +1 range. Sticky flame is powerful but it's melee range only - I tend to try to throw flame everything to death first and only if they are still alive by the time they get to you, sticky and then walk backwards.
Eventually firestorm, which won't take terribly long due to your awesome aptitudes. Also haste, of course, because crawl loves no-brainer spells like haste.
Ziggurat Zagger
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crate wrote:If you are picking Wz because of its int you are doing something wrong. The book it starts with is dramatically more important and the actual reason you should choose (or not choose) Wz.
crate wrote:Personally I don't like the Wz book much.
Ziggurat Zagger
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scott9027 wrote:- Pardon me for hijacking -
I could definitely relate to this thread, took the advice and have killed dozens of DrWz. High score was 245, so basically it's not going well at all. Any other character suggestions or tips for how to handle the early game as a caster would be great.
Zot Zealot
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Shoals Surfer
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joellercoaster wrote:I don't think Dr is a good "my first anything" race. You need to do a reasonable amount of thinking on your feet right at the point in the game where new players are having tactical problems, and you need to play differently each game.
Swamp Slogger
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Ziggurat Zagger
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Tomb Titivator
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crate wrote:Personally I don't like the Wz book much.
Ziggurat Zagger
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Ziggurat Zagger
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rchandra wrote:Tasonir: vehumet doesn't grant MP discounts as of 0.12.
Ziggurat Zagger
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Sandman25 wrote:Int is very important if you want to get level 9 spell.
Dis Charger
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Cocytus Succeeder
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Blades Runner
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ackack wrote:joellercoaster wrote:I don't think Dr is a good "my first anything" race. You need to do a reasonable amount of thinking on your feet right at the point in the game where new players are having tactical problems, and you need to play differently each game.
I strongly disagree. Dr make excellent casters for the reasons rchandra describes. You can take way more early punishment than a race like DE, but your aptitudes are still decent and quite flexible. I don't think that the level 7 color gain really presents that much of a problem at all, especially if you pick a class like DrCj that isn't likely to be making any elemental decisions before then. Plus, the breath weapon you gain is yet another tool for characters that may not have their offense fully powered up yet. My first win was a 15 rune DrCj and I think it's a very nice choice for somebody who wants to play one of the casting classes.
Ziggurat Zagger
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Spider Stomper
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Plutonium wrote:... What better way than try out a spell caster?
What would you recommend for my first playthrough?
...
Temple Termagant
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Vestibule Violator
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BlackSheep wrote:I can't speak for crate, but those are my reasons for not liking it. Well, that and you really need to lean on Call Imp and I hate summoning.
Crypt Cleanser
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a poor man's haste
Tomb Titivator
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crate wrote:a poor man's haste
i'm really curious what spell you think this is
Dungeon Dilettante
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Snake Sneak
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Klown wrote:Deep Elf Conjurer of Cheibriados. Take it easy, dude.
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Dungeon Crawl Stone Soup version 0.12.2 (tiles) character file.
767 *** the Conjurer (level 7, 0/39 HPs)
Began as a Deep Elf Conjurer on July 10, 2013.
Slain by a gnoll shaman
... wielding a +0,+0 whip
(4 damage)
... on Level 5 of the Dungeon on July 14, 2013.
The game lasted 00:24:23 (5066 turns).
*** the Conjurer (Deep Elf Conjurer) Turns: 5066, Time: 00:24:23
HP 0/39 AC 3 Str 5 XL: 7 Next: 7%
MP 7/18 EV 2 Int 22 God:
Gold 217 SH 0 Dex 15 Spells: 3 memorised, 3 levels left
Res.Fire : . . . See Invis. : + j - +0 sling
Res.Cold : . . . Warding : . m - +0 elf robe (curse)
Life Prot.: + + + Conserve : . (no shield)
Res.Poison: + Res.Corr. : . (no helmet)
Res.Elec. : . Clarity : . u - +0 cloak
Sust.Abil.: . . Spirit.Shd : . (no gloves)
Res.Mut. : . Stasis : . (no boots)
Res.Rott. : + Ctrl.Telep.: . (no amulet)
Saprovore : . . . Flight : . (no ring)
(no ring)
@: petrified, nauseated, very slightly contaminated, slightly resistant to
hostile enchantments, fairly stealthy
A: hooves 1, see invisible, +10% hp
a: no special abilities
You were on level 5 of the Dungeon.
You were near starving.
You visited 2 branches of the dungeon, and saw 6 of its levels.
You collected 197 gold pieces.
Inventory:
Hand weapons
j - a +0,+0 sling (weapon)
n - a cursed +0,-1 mace
Missiles
d - 14 poisoned needles
f - 30 stones (quivered)
Armour
a - a +0 elven robe
m - a cursed +0 elven robe (worn)
u - a +0 cloak (worn)
Magical devices
k - a wand of digging (10) {unknown}
Comestibles
v - 3 chunks of gnoll flesh
B - a chunk of rat flesh
Scrolls
e - 2 scrolls of blinking
g - 3 scrolls of teleportation
h - a scroll of curse weapon {unknown}
i - 4 scrolls of identify
q - 2 scrolls of noise {unknown}
r - 2 scrolls of fog
s - a scroll of enchant armour {unknown}
t - a scroll of enchant weapon I {unknown}
w - 2 scrolls of curse jewellery {unknown}
y - a scroll of remove curse
Jewellery
b - an uncursed ring of regeneration
l - an uncursed ring of teleport control {unknown}
o - a cursed ring of teleportation {unknown}
p - an uncursed ring of flight {unknown}
Potions
x - a potion of might
z - a potion of heal wounds
A - a potion of magic
Books
c - a book of Conjurations
Spells Type Level
*Magic Dart Conjuration 1
*Force Lance Conjuration 2
*Dazzling Spray Conjuration/Hexes 3
Iskenderun's Mystic Blast Conjuration 4
Iskenderun's Battlesphere Conjuration/Charms 4
Fulminant Prism Conjuration/Hexes 5
Skills:
- Level 2.4 Dodging
- Level 2.4 Stealth
- Level 1.5 Spellcasting
+ Level 9.3 Conjurations
You had 3 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj ##### 1% 1 #......
b - Force Lance Conj ######. 1% 2 ###....
c - Dazzling Spray Conj/Hex ####..... 8% 3 ####...
Dungeon Overview and Level Annotations
Branches:
Dungeon (5/27) Temple (1/1) D:4
Altars:
Ashenzari
Cheibriados
Elyvilon
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Innate Abilities, Weirdness & Mutations
You have large cloven feet.
You have supernaturally acute eyesight.
You are robust (+10% HP).
Message History
You see here 3 darts.
The gnoll shaman calls down the wrath of its god upon you.
You are slowing down.
The gnoll throws a dart. The dart hits you! The gnoll completely misses you.
The gnoll hits you from afar with a spear.
Your limbs are stiffening.
There is a stone staircase leading up here.
The gnoll shaman hits you with a whip!
The gnoll hits you from afar with a spear!
You have turned to stone.
You are no longer glowing.
The gnoll hits you from afar with a spear.
The gnoll shaman hits you with a whip. The gnoll hits you with a whip!
* * * LOW HITPOINT WARNING * * *
The gnoll hits you from afar with a spear!
* * * LOW HITPOINT WARNING * * *
The gnoll hits you from afar with a spear.
* * * LOW HITPOINT WARNING * * *
The gnoll shaman hits you with a whip!
You die...
........<..................#
..............(............#
...........................#
.###########...............#
.# #...............#
.# #...............#
.# #...............#
.# #...............#
.# #...............#
.# #...............#
.# #...............#
.# #...............#
.###########...............#
.˜˜˜˜˜˜˜˜˜˜˜......>........#
.˜˜˜˜˜˜˜˜˜˜˜..........@....#
.˜˜˜˜˜˜˜˜˜˜˜.........gg....#
.˜˜˜˜˜˜˜˜˜˜˜.........(g....#
.˜˜˜˜˜˜˜˜˜˜˜........(......#
.˜˜˜˜˜˜˜˜˜˜˜.......(..))...#
..................(........#
...........................#
...........................#
...........................#
...........................#
...........................#
...........................#
....(...(.(................#
..............[............#
.˜˜˜˜˜˜˜˜˜˜˜.............>.#
You could see a gnoll shaman and 2 gnolls.
Vanquished Creatures
An ogre (D:5)
A phantom (D:5)
The ghost of Slopmeister the Ruinous, an average DECj (D:4)
A giant frog skeleton (D:4)
A scorpion (D:4)
2 worker ants (D:5)
2 gnolls (D:5)
6 adders
2 giant mites
2 worms
A giant gecko (D:4)
2 oozes
5 orcs
5 giant cockroaches
11 goblins
6 hobgoblins
10 jackals
7 kobolds
A quokka (D:5)
10 bats
6 giant newts
13 rats
96 creatures vanquished.
Vanquished Creatures (others)
A ball python (D:2)
1 creature vanquished.
Grand Total: 97 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | ***, the Deep Elf Conjurer, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4
120 | D:2 | Reached skill level 5 in Conjurations
120 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/6
506 | D:1 | Reached XP level 3. HP: 7/19 MP: 0/9
966 | D:1 | Learned a level 2 spell: Force Lance
1316 | D:2 | Reached skill level 6 in Conjurations
1578 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/11
3032 | D:3 | Gained mutation: You have supernaturally acute eyesight. [potion of mutation]
3032 | D:3 | Gained mutation: You have large cloven feet. [potion of mutation]
3032 | D:3 | Gained mutation: You are robust (+10% HP). [potion of mutation]
3055 | D:4 | Reached skill level 7 in Conjurations
3055 | D:4 | Reached XP level 5. HP: 21/30 MP: 9/13
3062 | D:3 | Learned a level 3 spell: Dazzling Spray
3873 | D:5 | Entered Level 5 of the Dungeon
3876 | D:5 | Noticed a phantom
3884 | D:5 | Killed a phantom
3884 | D:5 | Reached skill level 8 in Conjurations
3884 | D:5 | Reached XP level 6. HP: 35/35 MP: 4/16
3973 | D:4 | Paralysed by a potion of paralysis for 3 turns
4134 | D:4 | Found a staircase to the Ecumenical Temple.
4162 | D:4 | Noticed Slopmeister's ghost (average DECj)
4176 | Temple | Entered the Ecumenical Temple
4503 | D:4 | Killed Slopmeister's ghost
4950 | D:5 | Reached skill level 9 in Conjurations
5027 | D:5 | Noticed an ogre
5031 | D:5 | Killed an ogre
5031 | D:5 | Reached XP level 7. HP: 39/39 MP: 12/18
5066 | D:5 | Slain by a gnoll shaman
Action | 1- 3 | 4- 6 | 7- 9 || total
-------------------------+-------+-------+-------++-------
Melee: Unarmed | 8 | | || 8
Cast: Magic Dart | 75 | 106 | 2 || 183
Force Lance | | 9 | || 9
Dazzling Spray | | 18 | 1 || 19
Use: Scroll | 7 | 3 | || 10
Potion | 2 | 7 | 1 || 10
Tomb Titivator
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Dungeon Crawl Stone Soup version 0.12.2 (tiles) character file.
475 name the Magician (level 6, -19/23 (28) HPs)
Began as a Spriggan Fire Elementalist on July 15, 2013.
Engulfed by their own flame (20 damage)
... on Level 3 of the Dungeon.
The game lasted 00:26:07 (5275 turns).
name the Magician (Spriggan Fire Elementalist) Turns: 5275, Time: 00:26:07
HP -19/23 (28) AC 2 Str 4 XL: 6 Next: 43%
MP 8/18 EV 18 Int 18 God:
Gold 102 SH 0 Dex 17 Spells: 3 memorised, 6 levels left
Res.Fire : . . . See Invis. : + p - +0 elf dagger
Res.Cold : . . . Warding : . f - +0 robe
Life Prot.: . . . Conserve : . (shield restricted)
Res.Poison: . Res.Corr. : . (helmet restricted)
Res.Elec. : . Clarity : . (no cloak)
Sust.Abil.: . . Spirit.Shd : . (gloves unavailable)
Res.Mut. : . Stasis : . (boots unavailable)
Res.Rott. : . Ctrl.Telep.: + (no amulet)
Saprovore : . . . Flight : . (no ring)
e - ring of teleport control
@: very quick, somewhat resistant to hostile enchantments, stealthy
A: unfitting armour, see invisible, herbivore 3, speed 3, slow metabolism 2
a: no special abilities
You were on level 3 of the Dungeon.
You were very hungry.
You visited 1 branch of the dungeon, and saw 3 of its levels.
You collected 82 gold pieces.
Inventory:
Hand weapons
d - a +1,+0 dagger (quivered)
p - a +0,+0 elven dagger (weapon)
Missiles
k - 18 poisoned needles
q - 5 needles of frenzy
Armour
a - a +0 robe
f - a +0 robe (worn)
Magical devices
h - a wand of magic darts (2) {unknown}
Comestibles
g - 2 bread rations
Scrolls
i - 2 scrolls of remove curse
l - a scroll of blinking
n - a scroll of recharging {unknown}
Jewellery
e - a ring of teleport control (left hand)
j - an uncursed amulet of clarity {unknown}
Potions
c - a potion of porridge
m - a potion of curing
Books
b - a book of Flames
Spells Type Level
*Flame Tongue Conjuration/Fire 1
*Throw Flame Conjuration/Fire 2
Conjure Flame Conjuration/Fire 3
*Inner Flame Hexes/Fire 3
Sticky Flame Conjuration/Fire 4
Fireball Conjuration/Fire 5
Skills:
- Level 3.0 Dodging
- Level 3.0 Stealth
- Level 3.9 Spellcasting
+ Level 2.9 Conjurations
+ Level 2.3 Hexes
+ Level 3.9 Fire Magic
You had 6 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Flame Tongue Conj/Fire ####.. 4% 1 None
b - Throw Flame Conj/Fire ####... 8% 2 ##.....
c - Inner Flame Hex/Fire ###...... 14% 3 ###....
Dungeon Overview and Level Annotations
Branches:
Dungeon (3/27)
Altars:
the Shining One
Annotations
D:2 Sigmund
Innate Abilities, Weirdness & Mutations
You are tiny and cannot use many weapons and most armour.
You have supernaturally acute eyesight.
You are a herbivore.
You cover ground extremely quickly.
You need consume almost no food.
Message History
You are feeling very hungry.
Casting: Throw Flame
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Throw Flame
Press: ? - help, Shift-Dir - straight line, f/p - adder
Aim: an adder (severely wounded, inner flame)
The puff of flame misses the adder. The adder closely misses you.
Casting: Throw Flame
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Flame Tongue
Press: ? - help, Shift-Dir - straight line, f/p - adder
Aim: an adder (severely wounded, inner flame)
The flame hits the adder.
The adder explodes!
The fiery explosion engulfs you!
Ouch! That really hurt!
* * * LOW HITPOINT WARNING * * *
You are engulfed in roaring flames.
Ouch! That really hurt!
You die...
#.#
#.#
#.#
#.#
..#
###
# ###
# #...#
# ###...##
# .#.......#
........#
. .......#
.# #§§§#.#
.. #§§§#.#
.# #@#.#
###.### #.###.#.#
......# #.......#
.#..#.##.. #####.####
.#......%). #.......#
........... #.##.##.#
.#.##.###.. #.#..##.#
.#.## #.#.###.#
.#..# # #.......#
.##.#.# ###)#####
.##.#.########## #<#
......#....._..# #.#
###.###.#.###>.######.#
#.###.#.#...........#
#...........>########
There were no monsters in sight!
Vanquished Creatures
A necrophage (D:3)
2 orc priests (D:3)
A scorpion (D:3)
An orc wizard (D:3)
5 adders
A giant gecko (D:2)
An ooze (D:3)
13 orcs (D:3)
8 bats
3 giant cockroaches
10 goblins
3 hobgoblins
8 jackals
4 quokkas
5 giant newts
9 kobolds
6 rats
81 creatures vanquished.
Vanquished Creatures (others)
A goblin (D:1)
1 creature vanquished.
Grand Total: 82 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | name, the Spriggan Fire Elementalist, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4
203 | D:1 | You fall through a shaft!
514 | D:2 | Reached skill level 1 in Conjurations
521 | D:2 | Reached XP level 2. HP: 13/13 MP: 3/6
868 | D:2 | Learned a level 2 spell: Throw Flame
961 | D:2 | Noticed Sigmund
1029 | D:2 | Reached XP level 3. HP: 16/16 MP: 9/9
2676 | D:3 | Reached XP level 4. HP: 21/21 MP: 1/13
3428 | D:3 | Reached XP level 5. HP: 24/24 MP: 11/16
3431 | D:3 | Noticed a necrophage
4288 | D:3 | Learned a level 3 spell: Inner Flame
4730 | D:3 | Killed a necrophage
4730 | D:3 | Reached skill level 1 in Hexes
4730 | D:3 | Reached XP level 6. HP: 8/27 MP: 1/18
5242 | D:3 | Found a glowing golden altar of the Shining One.
5275 | D:3 | HP: 1/23 [adder/exploding inner flame[the player character] (22)]
5275 | D:3 | Engulfed by their own flame
Action | 1- 3 | 4- 6 || total
-------------------------+-------+-------++-------
Melee: Dagger | 34 | 16 || 50
Cast: Flame Tongue | 44 | 15 || 59
Throw Flame | 37 | 101 || 138
Inner Flame | | 3 || 3
Use: Scroll | 6 | 1 || 7
Potion | 3 | 2 || 5
Stab: Sleeping | 3 | 1 || 4
Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Ziggurat Zagger
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Zot Zealot
Posts: 1060
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Location: United Kingdom
delarado wrote:I dont seem to be able to run away, most things seem to be faster than me
Ziggurat Zagger
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Tomb Titivator
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Sandman25 wrote:Don't train Hexes on SpFE.
Tomb Titivator
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Siegurt wrote:Also make sure you move diagonally around corners, this is the thing that trips up a lot of new-to-roguelikes.
Make sure you always do a,b,c,d:
*not* a,b,q,c,d:
The move from B to C, while skipping Q looks simple, but in more complicated situations, it's not always obvious at a glance what the shortest path is. Take your time.
Always retreat towards an area you've cleared out even against a creature you can beat easily (The noise of combat will draw out other nearby baddies) and always rest to full MP before you explore again.
Ziggurat Zagger
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Crypt Cleanser
Posts: 726
Joined: Friday, 11th February 2011, 18:46
delarado wrote:Thanks, I have got the hang of that now, the problem I find though is even though I can often stop a monster being able to attack me with movement, I am often unable to gain any ground on it either, so I cannot really run away from it, I can just run in circles with it chasing me.
Thats fine, until something else shows up... I know its just practice, but I often find myself getting overwhelmed when trying to run away from things when I have low MP. I havent really been doing any melee at all with casters (Except my spriggan which I do pick up a dagger and try to stab sleeping stuff)
Is that correct? OR should I carry some sort of weapon to melee if i need to?
Dungeon Master
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Ziggurat Zagger
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Ziggurat Zagger
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Ziggurat Zagger
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Lasty wrote:For my money, Dr is a challenging first caster race. Their aptitudes aren't particularly good, and their Int is on the low side (but so much useless strength!). As such, players who aren't yet practiced at leveling magic skills will potentially fall behind the skill level curve. They also lose access to robes, meaning that they can't get the "of resistance" or "archmage" egos, and they can't wear fully-enchanted mottled dragon armour for solid AC. In exchange, they get a decent HP pool, modestly improved AC (as compared with robes), a randomly-assigned resistance, and a breath weapon that may well do little that they don't already do.
Not that I'm saying draconians aren't good, just that I probably wouldn't recommend them for a player who is trying casters for the first time.
Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
crate wrote:um dr apts and int are the same as humans (ok there are a few minor differences that don't matter in apts), except they get really nice bonuses in addition
you are crazy if you don't think that's good
As far as "can't wear fully-enchanted mda", that's true. Instead they get a fully-enchanged MDA for free by existing.
Cocytus Succeeder
Posts: 2297
Joined: Saturday, 14th April 2012, 21:35
though I can often stop a monster being able to attack me with movement, I am often unable to gain any ground on it either, so I cannot really run away from it
Dis Charger
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