Slime Squisher
Posts: 418
Joined: Friday, 11th February 2011, 13:09
Orange crystal statues
Does it see invisible? e.g. if I quaff a potion of invisibility?
Is the stat loss it causes permanent? or can you rest off its effect?
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Slime Squisher
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Vestibule Violator
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Crypt Cleanser
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Slime Squisher
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Temple Termagant
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Vaults Vanquisher
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Swamp Slogger
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Kylearan wrote:Is there any reason why disintegration works on orange crystal statues, but not others? I always found that a bit frustrating.
Halls Hopper
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Slime Squisher
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Vestibule Violator
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Blades Runner
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danr wrote:I just killed one by meleeing it while wearing an amulet of clarity and a ring of sustain abilities. I did still lose quite a bit of Int, and it took for-ever! And all I got was 175 lousy XP.
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Ziggurat Zagger
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minmay wrote:It's one wand charge, guys. I think 150 XP (the current number) is actually too much, seeing how trivial it is to destroy them that way.
Snake Sneak
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Joined: Wednesday, 2nd February 2011, 03:20
KoboldLord wrote:minmay wrote:It's one wand charge, guys. I think 150 XP (the current number) is actually too much, seeing how trivial it is to destroy them that way.
One randomly generated wand charge. Wands of disintegration aren't guaranteed; I've hit Zot without ever seeing one generated before. If one did generate, orange statues are trivial, and if one didn't generate then the orange statues are virtually indestructible. You can barely call it a monster; an orange statue vault is more like free loot in exchange for having normal luck earlier in the game.
The Monastery of Wucad Mu wizlab is the worst offender, because it generates only the once and you can't come back to it. Unreasonably good loot if you happen to have a disintegration charge on you, and completely unwinnable otherwise.
Slime Squisher
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Blades Runner
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Blades Runner
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Dungeon Master
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smock wrote:Drowning and summons-kill death yield half XP, right? Disintegrating a statue could also halve XP.
I suppose the idea is that trivial kills shouldn't yield much XP. The same should go for trivially disintegrating an otherwise fearsome opponent.
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