Blades Runner
Posts: 624
Joined: Saturday, 18th December 2010, 04:50
Escaping from the unescapeable?
First turn, I placed a prism next to them. Second turn, I took a step back, but two of them jumped next to me and covered me in cobweb. Third turn, I tried to use force lance to push one of them away, but force lance missed and they bit me taking out around 60% of my health. Fourth turn, I tried to use a potion of resistance, but they bit me again and I died.
- Code:
14721 Laraso the Conjurer (level 12, -4/59 HPs)
Began as a Tengu Conjurer on June 26, 2013.
Was the Champion of Sif Muna.
Slain by a jumping spider (5 damage)
... on Level 5 of the Lair of Beasts.
The game lasted 01:28:06 (18451 turns).
Laraso the Conjurer (Tengu Conjurer) Turns: 18451, Time: 01:28:06
HP -4/59 AC 6 Str 9 XL: 12 Next: 12%
MP 23/32 EV 6 Int 24 God: Sif Muna [******]
Gold 434 SH 0 Dex 15 Spells: 8 memorised, 6 levels left
Res.Fire : + . . See Invis. : + a - +1,+0 falchion "Ibuen" {venom, rElec rN+ S
Res.Cold : + . . Warding : . x - +2 orc leather armour
Life Prot.: + . . Conserve : . (no shield)
Res.Poison: + Res.Corr. : . (helmet restricted)
Res.Elec. : + Clarity : . (no cloak)
Sust.Abil.: . . Spirit.Shd : . C - +0 pair of gauntlets
Res.Mut. : . Stasis : . (boots unavailable)
Res.Rott. : . Flight : . (no amulet)
Saprovore : . . . f - ring of wizardry
y - +4 ring of intelligence
@: mildly poisoned, held, somewhat resistant to hostile enchantments, fairly
stealthy
A: able to fly, beak, talons 3, wild magic 1
a: Fly, Channel Energy, Forget Spell, Renounce Religion
You were on level 5 of the Lair of Beasts.
You worshipped Sif Muna.
Sif Muna was exalted by your worship.
You were not hungry.
You visited 4 branches of the dungeon, and saw 16 of its levels.
You collected 714 gold pieces.
You spent 300 gold pieces at shops.
Inventory:
Hand weapons
a - the +1,+0 falchion "Ibuen" (weapon) {venom, rElec rN+ SInv}
(You found it on level 1 of the Lair of Beasts)
It poisons the flesh of those it strikes.
It insulates you from electricity.
It protects you from negative energy.
It enhances your eyesight.
Armour
x - a +2 orcish leather armour (worn)
C - a +0 pair of gauntlets (worn)
Magical devices
m - a wand of digging (11)
u - a wand of cold (9)
B - a wand of lightning (5)
G - a wand of fireball (1)
Q - a wand of confusion (4)
Comestibles
c - 2 rotting chunks of spiny frog flesh
i - 2 chunks of blink frog flesh
n - 3 bread rations
o - a chunk of blink frog flesh
Scrolls
A - a scroll of fog
Jewellery
f - a ring of wizardry (right hand)
l - an uncursed ring of teleport control
q - an uncursed ring of see invisible
y - a +4 ring of intelligence (left hand)
Potions
d - a potion of cure mutation
e - a potion of brilliance {unknown}
g - 5 potions of curing
h - a potion of invisibility {unknown}
r - a potion of speed
v - a potion of magic
w - a potion of mutation {unknown}
D - a potion of heal wounds {unknown}
Books
k - Sif Muna's Disquisition on Battle Magic
(Sif Muna gifted it to you on level 5 of the Lair of Beasts)
Spells Type Level
Flame Tongue Conjuration/Fire 1
*Dazzling Spray Conjuration/Hexes 3
*Iskenderun's Mystic Blast Conjuration 4
*Lightning Bolt Conjuration/Air 5
*Fireball Conjuration/Fire 5
p - a book of Control
Spells Type Level
Control Teleport Charms/Translocation 4
Control Undead Necromancy 4
Enslavement Hexes 4
Mass Confusion Hexes 6
Metabolic Englaciation Hexes/Ice 6
Magical staves
b - an uncursed staff of poison
Skills:
- Level 2.1 Dodging
- Level 2.0 Stealth
* Level 12.2 Spellcasting
- Level 13.4 Conjurations
- Level 10.1 Invocations
You had 6 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj #### 1% 1 None
b - Force Lance Conj ###### 1% 2 None
c - Dazzling Spray Conj/Hex ######.. 1% 3 None
d - Iskenderun's Mystic Conj #######. 1% 4 None
e - Iskenderun's Battles Conj/Chrm ######.. 2% 4 None
f - Fulminant Prism Conj/Hex ######.. 7% 5 ##.....
g - Fireball Conj/Fire ######.... 7% 5 ##.....
h - Lightning Bolt Conj/Air ######.... 7% 5 ##.....
Dungeon Overview and Level Annotations
Branches:
Dungeon (9/27) Temple (1/1) D:4 Orc (1/4) D:7
Lair (5/8) D:8
Swamp: Lair:3-6 Shoals: Lair:3-6 Snake: Lair:3-6 Spider: Lair:3-6
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Lugonu
Shops:
D:7: =
Innate Abilities, Weirdness & Mutations
You can fly.
You have a beak for a mouth.
You have claws for feet.
Your spells are a little harder to cast, but a little more powerful.
Message History
The blast of energy engulfs the jumping spider.
The jumping spider is severely wounded.
The jumping spider pounces on you! The jumping spider bites you.
You are poisoned.
The jumping spider poisons you!
You hear a bark!
Read which item? (? for menu, Esc to quit)
Okay, then.
Drink which item? (? for menu, Esc to quit)
Okay, then.
Drink which item? (? for menu, Esc to quit)
You feel protected.
The jumping spider pounces on you but does no damage.
The jumping spider bites you. The jumping spider pounces on you.
* * * LOW HITPOINT WARNING * * *
You are even more entangled. The jumping spider barely misses you.
The jumping spider pounces on you!
* * * LOW HITPOINT WARNING * * *
The jumping spider bites you.
You die...
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You could see 3 jumping spiders.
What am I supposed to do in a situation like that? Seriously, it feels like sometimes Crawl just randomly decides my character should die, and throws me into a situation I can't escape from. I killed multiple Spiny Frogs, Black Mambas, and Hydras, only to turn a corner and die to jumping spiders within four turns.