Snake Sneak
Posts: 97
Joined: Tuesday, 4th June 2013, 23:42
Ahhh, too many choices...
Ok, current LOFi^Oka run has been far too generous, so much so that when I plan to switch to TSO, I'm not sure on what would be the best route:
a: "Undeadhunter" +7 Great Mace (yes, a great item that will assuredly get me killed, and from Oka no less)
b: +3,+5 Great mace (crush) (intended to holy this, but)
c: +1, +1 demon whip (slash) (this came along)
Now, current plan is to wield the Undeadhunter through Crypt as I'm pumping TSO piety, but once I can, I'm not sure if it'd be best to Holy the Whip and start working with shields or my base Great Mace and start upping Dodging. Any thoughts?
- Code:
Dungeon Crawl Stone Soup version 0.13-a0-1638-g9943704 (webtiles) character file.
ElderVIII the Impregnable (Lava Orc Fighter) Turns: 35658, Time: 03:47:34
HP 147/165 AC 51 Str 25 XL: 18 Next: 39%
MP 29/29 EV 13 Int 12 God: Okawaru [*****.]
Gold 3484 SH 0 Dex 14 Spells: 4 memorised, 9 levels left
Res.Fire : + + + See Invis. : + U - +7 great mace "Undeadhunter" {rN+}
Res.Cold : . . . Warding : . r - +4 crystal plate armour
Life Prot.: + + . Conserve : . (no shield)
Res.Poison: . Res.Corr. : . X - +1 plumed helmet {Int+3}
Res.Elec. : + Clarity : . e - +1 cloak {MR+}
Sust.Abil.: . . Spirit.Shd : + f - +2 pair of fencer's gloves {EV+3 Dex+3 Acc
Res.Mut. : . Stasis : . H - +2 pair of boots of the Untouchables {Stlt
Res.Rott. : . Flight : . W - amulet of guardian spirit
Saprovore : + . . b - ring of Datwebb {+Fly rElec rF++ Acc+4}
O - ring of Shadows {+Inv rN+ EV+4 Acc-4 SInv
@: slow, quite resistant to hostile enchantments, extremely unstealthy
A: blink 1, breathe flames 1, conserve scrolls, saprovore 1, wild magic 1
a: Blink, Heroism, Finesse, Renounce Religion, Breathe Fire, Evoke Invisibility,
Evoke Flight
You are on level 2 of the Vaults.
You worship Okawaru.
Okawaru is exalted by your worship.
You are not hungry.
You have visited 5 branches of the dungeon, and seen 34 of its levels.
You have visited 1 bazaar.
You have also visited: Labyrinth and Ice Cave.
You have collected 6236 gold pieces.
You have spent 2772 gold pieces at shops.
Inventory:
Hand weapons
k - a +1,+1 demon whip of slashing
u - an uncursed longbow of flame
K - a +3,+5 great mace of crushing
U - the +7,+7 great mace "Undeadhunter" (weapon) {rN+}
(Okawaru gifted it to you on level 2 of the Vaults)
It protects you from negative energy.
Missiles
n - 30 stones (quivered)
F - 106 arrows
Z - 31 poisoned arrows
Armour
a - a +1 cloak of preservation
e - a +1 cloak of magic resistance (worn)
f - the +2 pair of fencer's gloves (worn) {EV+3 Dex+3 Acc+8}
(You bought it in a shop on level 4 of the Orcish Mines)
It affects your evasion (+3).
It affects your dexterity (+3).
It affects your accuracy (+8).
r - a +4 crystal plate armour (worn)
H - the +2 pair of boots of the Untouchables (worn) {Stlth--}
(You found it on level 2 of the Lair of Beasts)
It makes you much less stealthy.
X - a +1 plumed helmet of intelligence (worn)
Magical devices
l - a wand of lightning (4)
w - a wand of digging (16)
y - a wand of heal wounds (3)
G - a wand of fireball {zapped: 1}
J - a wand of cold {zapped: 3}
R - a wand of digging
Comestibles
c - 3 meat rations
m - 11 bread rations
Scrolls
h - 9 scrolls of teleportation
z - 3 scrolls of silence
A - 8 scrolls of remove curse
C - 3 scrolls of magic mapping
E - 6 scrolls of fear
L - a scroll of blinking
Q - 3 scrolls of fog
Jewellery
b - the ring of Datwebb (right hand) {+Fly rElec rF++ Acc+4}
(You found it on level 3 of the Lair of Beasts)
[ring of flight]
It affects your accuracy (+4).
It greatly protects you from fire.
It insulates you from electricity.
d - an uncursed ring of protection from cold
o - an uncursed ring of teleport control
q - an uncursed ring of protection from magic
s - an uncursed ring of life protection
I - an uncursed amulet of resist corrosion
O - the ring of Shadows (left hand) {+Inv rN+ EV+4 Acc-4 SInv Stlth+}
(You found it in a labyrinth)
[ring of invisibility]
It affects your evasion (+4).
It affects your accuracy (-4).
It protects you from negative energy.
It enhances your eyesight.
It makes you much more stealthy.
P - an uncursed amulet of resist mutation
W - an amulet of guardian spirit (around neck)
Potions
i - 4 potions of resistance
p - 3 potions of agility
v - 3 potions of curing
x - a lumpy purple potion
B - 2 potions of speed
M - 2 potions of restore abilities
V - 2 potions of invisibility
Y - 2 potions of might
Miscellaneous
j - a phial of floods
t - a disc of storms
D - a fan of gales
S - a fan of gales
T - a stone of tremors
Rods
g - a +0 rod of demonology (13/13)
(You found it on level 1 of the Lair of Beasts)
Skills:
+ Level 17.2 Fighting
- Level 20.0 Maces & Flails
- Level 6.0 Bows
- Level 22.0 Armour
- Level 1.9 Dodging
Level 3.2 Shields
- Level 5.6 Traps
- Level 6.1 Charms
- Level 5.3 Invocations
+ Level 9.1 Evocations
You have 9 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Freezing Aura Chrm/Ice ##........ 100% 2 ###....
b - Repel Missiles Chrm/Air ##........ 100% 2 ###....
c - Apportation Tloc #......... 100% 1 ##.....
d - Regeneration Chrm/Necr ##........ 100% 3 ####...
Dungeon Overview and Level Annotations
Branches:
Dungeon (19/27) Temple (1/1) D:7 Orc (4/4) D:10
Lair (8/8) D:9 Swamp (0/5) Lair:4 Spider (0/5) Lair:3
Slime (0/6) Lair:7 Vaults (2/5) D:19
Elf: Orc:3-4 Crypt: Vaults:2-3 Forest: Vaults:2-3
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Beogh
Shops:
D:7: ( D:14: ( D:18: /%+*! Orc:4: =(*[ Vaults:1: ?
Portals:
Hell: Lair:8
Trove: D:10 (give 14 scrolls of identify)
Innate Abilities, Weirdness & Mutations
You have stony skin.
You cover ground slowly.
Your flesh is heat resistant.
Your flesh is vulnerable to cold.
Your heat harms attackers.
You bathe your surroundings in blazing heat.
You are too hot to use scrolls.
You are very good at protecting items from fire.
You can tolerate rotten meat.
You can translocate small distances at will.
You can breathe flames.
Your spells are a little harder to cast, but a little more powerful.
Message History
U - the +7,+7 great mace "Undeadhunter" (weapon) {rN+}
Things that are here:
a whip of reaching; an elven leather armour; an uncursed quarterstaff
a big kobold corpse
Things that are here:
a falchion; a ring mail
You start resting.
You feel like a meek peon again.
You start resting.
Magic restored.
You start resting.
You start resting.
You are feeling hungry.
Eat which item? (? for menu, Esc to quit)
You continue eating.
You finish eating. That banana was delicious!
Save game and exit?
Welcome back, ElderVIII the Lava Orc Fighter.
Okawaru says: Bring me glory in combat!
Press ? for a list of commands and other information.
a: "Undeadhunter" +7 Great Mace (yes, a great item that will assuredly get me killed, and from Oka no less)
b: +3,+5 Great mace (crush) (intended to holy this, but)
c: +1, +1 demon whip (slash) (this came along)
Now, current plan is to wield the Undeadhunter through Crypt as I'm pumping TSO piety, but once I can, I'm not sure if it'd be best to Holy the Whip and start working with shields or my base Great Mace and start upping Dodging. Any thoughts?
3 rune: MiBe, MiGl, OgHu
5: VSWn
8: DgSk
15: MiMo, DsAr
5: VSWn
8: DgSk
15: MiMo, DsAr