Monday, 3rd June 2013, 22:53 by Laraso
So, I've been having fun making tank hill orcs with Makhleb recently. I use Axes so I can damage as many enemies as possible to take advantage of Makhleb's HP regeneration. Once I get to the temple, I'm virtually invincible until halfway into mid-game, where that "invincibility" quickly falls apart (I'm still effective, but I have to fight a lot more 1v1 fights instead of 1v5). However, after remembering that Demonspawn can get Spirit Shield + Faster Mana Regeneration + Mana Regen on Damage + HP Regen on Kill mutations, I immediately began trying to get one set up with Makhleb. My theory is that if I can manage to get the "tank" mutations while also worshiping Makhleb, I should be able to effortlessly handle swarms of monsters with a decent axe.
The problem I'm having though is XP allocation. When I was playing with the hill orc, I didn't have to worry about it very much because they have such great aptitudes. That's not the case for the Demonspawn, and I'm having a lot more trouble getting one into the mid-game than I was with hill orcs. Would exclusively training Axes (100% allocation) until I get my attack speed to "average" be a good idea, or would that gimp me as I approach mid-game with lousy AC/EV skills?