Comes into view, Patience, Thoughts


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Spider Stomper

Posts: 218

Joined: Tuesday, 21st February 2012, 21:32

Post Saturday, 18th May 2013, 02:47

Comes into view, Patience, Thoughts

Is there some way to write a lua script or alter an .rc file or whatever so that "comes into view" stops consecutive TAB keypresses? I don't want to force more on "comes into view" for every monster in the game, as that would be so incredibly tedious, but when I'm tabbing through some innocuous popcorn and a hydra turns the corner and I lose 8 hours of work because I was clicked TAB too many times.... It's frustrating.

Does anyone feel like this game is 15% strategy, 5% lucks, and 80% patience? I do. I feel like half of my deaths - past the single-digit levels, anyway - are 1) hubris encouraging me to not take proper precautions, and the other half 2) pressing either tab or arrow too many times. Both of which are really just forms of different ways of failing to maintain patient play for hours on end. In the former, I didn't bother to cast all my buffs or pull a monster back to a safe area, or whatever, because I'm eager to get on with the game already, and then I realize at 30% life that I was reckless. The latter, again, I'm in a hurry, the monster I see on the screen is not a threat, so I click too many times. In neither situation do I feel so much that it's a case of my having made the wrong choice, so much as the fact that I didn't make a choice, because I'm playing too quickly. I'm trying to decide if this is a deal-breaker for my enjoyment of crawl; if I really want the games I play to lull me into boredom and then spring danger at me, testing my ability to maintain alertness rather than my ability to make strategic or tactical decisions.

PS: Check out this amulet I wasted: {Faith rF+ Str+2 Dam+5 Stlth++} :cry: /vomit

Spider Stomper

Posts: 211

Joined: Thursday, 5th January 2012, 08:32

Post Saturday, 18th May 2013, 03:25

Re: Comes into view, Patience, Thoughts

You have two options really. Train your brain to process information faster or use better tactics.

The brain thing is not a joke actually. You will gradually get better at processing information by playing more. However it's not really a process you can actively speed up.

Tactics are simple though if you just take a minute and think. Especially after you die, don't waste that as a learning resource. Did you need to be tabbing dudes near an unexplored corner? What if you'd pulled them back 5 steps? Or 15 steps to that 1-wide corridor? Peeling dudes off a group back to a safe area is pretty basic tactics, and you can execute it very fast with little practice.

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Saturday, 18th May 2013, 06:50

Re: Comes into view, Patience, Thoughts

Tab does not work if you have
  Code:
force_more_message += comes into view


I use it for uniques/mutating monsters only though. Here is my force_more section just in case. Maybe it should include fiends/tormentors also.

  Code:
force_more_message += you convulse
force_more_message += you feel drained
force_more_message += you feel strangely unstable
force_more_message += seems less confused
force_more_message += the blast of
force_more_message += LOW HITPOINT WARNING
force_more_message += You miscast
force_more_message += (neqoxec|cacodemon|shining eye).*come
force_more_message += LOW MAGIC
force_more_message += Agnes comes into view.
force_more_message += Aizul comes into view.
force_more_message += Antaeus comes into view.
force_more_message += Arachne comes into view
force_more_message += Asmodeus comes into view.
force_more_message += Azrael comes into view.
force_more_message += Blork the orc comes into view.
force_more_message += Boris comes into view.
force_more_message += Cerebov comes into view.
force_more_message += Crazy Yiuf comes into view.
force_more_message += Dispater comes into view.
force_more_message += Dissolution comes into view.
force_more_message += Donald comes into view.
force_more_message += Dowan comes into view.
force_more_message += Duvessa comes into view.
force_more_message += Edmund comes into view.
force_more_message += Ereshkigal comes into view.
force_more_message += Erica comes into view.
force_more_message += Erolcha comes into view.
force_more_message += Eustachio comes into view.
force_more_message += Fannar comes into view
force_more_message += Francis comes into view.
force_more_message += Frederick comes into view.
force_more_message += Gastronok comes into view.
force_more_message += Geryon comes into view.
force_more_message += Gloorx Vloq comes into view.
force_more_message += Grinder comes into view.
force_more_message += Grum comes into view.
force_more_message += Harold comes into view.
force_more_message += Ignacio comes into view.
force_more_message += Ijyb comes into view.
force_more_message += Ilsuiw comes into view.
force_more_message += Jessica comes into view.
force_more_message += Josephine comes into view.
force_more_message += Jozef comes into view.
force_more_message += Khufu comes into view.
force_more_message += Kirke comes into view.
force_more_message += Lom Lobon comes into view.
force_more_message += Louise comes into view.
force_more_message += Mara comes into view.
force_more_message += Margery comes into view.
force_more_message += Maud comes into view.
force_more_message += Maurice comes into view.
force_more_message += Menkaure comes into view.
force_more_message += Mennas comes into view.
force_more_message += Mnoleg comes into view.
force_more_message += Murray comes into view.
force_more_message += Nergalle comes into view.
force_more_message += Nessos comes into view.
force_more_message += Nikola comes into view.
force_more_message += Norris comes into view.
force_more_message += Pikel comes into view.
force_more_message += Polyphemus comes into view.
force_more_message += Prince Ribbit comes into view.
force_more_message += Psyche comes into view.
force_more_message += Purgy comes into view.
force_more_message += Roxanne comes into view.
force_more_message += Rupert comes into view.
force_more_message += Saint Roka comes into view.
force_more_message += Sigmund comes into view.
force_more_message += Snorg comes into view.
force_more_message += Sonja comes into view.
force_more_message += Terence comes into view.
force_more_message += The Lernaean hydra comes into view.
force_more_message += The royal jelly comes into view.
force_more_message += The Serpent of Hell comes into view.
force_more_message += Tiamat comes into view.
force_more_message += Urug comes into view.
force_more_message += Xtahua comes into view.
force_more_message += ^It hits you
force_more_message += is unaffected


I have this also
  Code:
autofight_stop = 60

hxy

Slime Squisher

Posts: 418

Joined: Friday, 11th February 2011, 13:09

Post Saturday, 18th May 2013, 07:44

Re: Comes into view, Patience, Thoughts

Hmm it will be good to have an option to force more when a unique appears, rather than having to list down everybody..

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Saturday, 18th May 2013, 16:12

Re: Comes into view, Patience, Thoughts

Personally I pretty much always read messages between two consecutive actions (or at least glance at them--it helps that I completely redid all message colouring in the entire game so the messages I care about are coloured and nothing else is).

Spider Stomper

Posts: 233

Joined: Saturday, 18th February 2012, 04:40

Post Sunday, 19th May 2013, 19:04

Re: Comes into view, Patience, Thoughts

Hey Crate, could you link the code for it? I´ve been looking for something like this.
User avatar

Vestibule Violator

Posts: 1509

Joined: Wednesday, 21st September 2011, 01:10

Location: St. John's, NL, Canada

Post Sunday, 19th May 2013, 19:08

Re: Comes into view, Patience, Thoughts

You can use crate's rcfile, but it's got some other interesting features (like nonexistence of labyrinths) so you might want to just use it as inspiration instead.

http://crawl.akrasiac.org/rcfiles/crawl-git/crate.rc
Won all race/bg, unwon (online): Nem* Hep Uka
Favourites: 15-rune Trog, OgNe/OgIE/OgSu (usually Ash), Ds, Ru, SpEn, Ce of Chei, Qaz

For this message the author rchandra has received thanks:
graffen69

Shoals Surfer

Posts: 299

Joined: Wednesday, 15th May 2013, 18:04

Post Sunday, 19th May 2013, 19:48

Re: Comes into view, Patience, Thoughts

I did not know autofighting existed until just reading this thread. It sounds like I may have been better off not knowing.

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Sunday, 19th May 2013, 21:43

Re: Comes into view, Patience, Thoughts

For colouring in particular the important bits:
  Code:
msc := message_colour
# Clear defaults ##############################################################
msc =
channel.plain = plain
channel.prompt = cyan
channel.god = plain
channel.pray = mute
channel.duration = plain
channel.danger = plain
channel.food = plain
channel.warning = plain
channel.recovery = plain
channel.talk = mute
channel.talk_visual = mute
channel.intrinsic_gain = lightcyan
channel.mutation = darkgrey
channel.monster_spell = plain
channel.monster_enchant = plain
channel.friend_spell = plain
channel.friend_enchant = plain
channel.monster_damage = plain
channel.rotten_meat = plain
channel.equipment = plain
channel.floor = plain
channel.multiturn = mute
channel.examine = plain
channel.examine_filter = plain
channel.error = red
channel.tutorial = white

This disables all default colouring for every message in the game (almost). If you set all the channel colours to "plain" then it disables all colouring that I've been able to disable.

Then below that is a long list of messages I want to colour and how to colour them. You should note that I swap darkgrey and magenta (I like magenta for things that are out-of-los more than darkgrey, and I couldn't find a better way to swap this) so "magenta" is actually the "unimportant but I might want it to display" colour, while "darkgrey" is generally important. Should be pretty easy to figure out what my rcfile does after that.

For this message the author crate has received thanks:
graffen69

Spider Stomper

Posts: 233

Joined: Saturday, 18th February 2012, 04:40

Post Monday, 20th May 2013, 01:18

Re: Comes into view, Patience, Thoughts

Muchos Grande, appreciated :D

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