Those are points better spent in fighting, dodging, et cetera.
Spell success rate and power use the average of the spell schools. This means that 10 conj/0 charms and 9 conj/1 charms will result in identical battlespheres, all other things equal. The latter costs less XP to achieve.
5 conj/5 charms costs
significantly less XP to achieve, even moreso with DE's ridiculous charms aptitude. This gives you much more free XP to put into fighting or dodging. Note that while I love making my characters do a little bit of everything, a Conjurer
really does just fine with no melee skill whatsoever, so my recommendation is to put the excess XP right back into magic skills, meaning you'll have a
better battlesphere for the same XP expenditure.
I didn't really notice Battle Sphere coming online that much faster.
VolteccerJack the Ruinous (Deep Elf Conjurer) Turns: 2646, Time: 00:05:33
HP 28/28 AC 2 Str 5 XL: 5 Next: 57%
MP 15/15 EV 13 Int 21 God:
Gold 136 SH 0 Dex 15 Spells: 3 memorised, 3 levels left
Res.Fire : . . . See Invis. : . (no weapon)
Res.Cold : . . . Warding : . a - +0 elf robe
Life Prot.: . . . Conserve : . (no shield)
Res.Poison: . Res.Corr. : . (no helmet)
Res.Elec. : . Clarity : . (no cloak)
Sust.Abil.: . . Spirit.Shd : . (no gloves)
Res.Mut. : . Stasis : . (no boots)
Res.Rott. : . Ctrl.Telep.: . (no amulet)
Saprovore : . . . Flight : . (no ring)
(no ring)
@: slightly resistant to hostile enchantments, fairly stealthy
A: no striking features
a: no special abilities
You are on level 3 of the Dungeon.
You are not hungry.
You have visited 1 branch of the dungeon, and seen 3 of its levels.
You have collected 116 gold pieces.
Inventory:
Armour
a - a +0 elven robe (worn)
Comestibles
b - 2 bread rations
f - a sausage
Scrolls
g - a scroll labeled EMAAR ENUCE
h - 2 scrolls labeled BOSTRI PIOD
i - a scroll labeled GUIVAE GIYNAYPS
j - 2 scrolls labeled XOLO SERRE
l - a scroll labeled QELOVIATHEGHE
m - a scroll labeled JENGUD UDAEKLI
o - a scroll labeled KACIANGO LYURI
p - a scroll labeled KLITTU JUUBERUK
r - a scroll labeled JYOPONONLA
s - a scroll labeled ALIGEECIZO
t - a scroll labeled RUNTAN OMAUHA
Potions
d - 3 fuming black potions
e - an orange potion
k - 4 sedimented black potions
n - a slimy black potion
q - an emulsified blue potion
Books
c - a book of Conjurations
Spells Type Level
*Magic Dart Conjuration 1
*Force Lance Conjuration 2
Dazzling Spray Conjuration/Hexes 3
Iskenderun's Mystic Blast Conjuration 4
*Iskenderun's Battlesphere Conjuration/Charms 4
Fulminant Prism Conjuration/Hexes 5
Skills:
- Level 2.4 Dodging
- Level 2.4 Stealth
- Level 3.1 Spellcasting
- Level 5.7 Conjurations
+ Level 5.3 Charms
You have 3 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj ##### 1% 1 None
b - Force Lance Conj #####.. 1% 2 ##.....
c - Iskenderun's Battles Conj/Chrm #####.... 17% 4 ####...
VolteccerJack the Ruinous (Deep Elf Conjurer) Turns: 2550, Time: 00:04:34
HP 32/32 AC 2 Str 5 XL: 6 Next: 59%
MP 21/21 EV 13 Int 22 God:
Gold 105 SH 0 Dex 15 Spells: 3 memorised, 10 levels left
Res.Fire : . . . See Invis. : . (no weapon)
Res.Cold : . . . Warding : . a - +0 elf robe
Life Prot.: . . . Conserve : . (no shield)
Res.Poison: . Res.Corr. : . (no helmet)
Res.Elec. : . Clarity : . (no cloak)
Sust.Abil.: . . Spirit.Shd : . (no gloves)
Res.Mut. : . Stasis : . (no boots)
Res.Rott. : . Flight : . (no amulet)
Saprovore : . . . (no ring)
(no ring)
@: slightly resistant to hostile enchantments, fairly stealthy
A: no striking features
a: no special abilities
You are on level 3 of the Dungeon.
You are not hungry.
You have visited 1 branch of the dungeon, and seen 3 of its levels.
You have collected 85 gold pieces.
Inventory:
Armour
a - a +0 elven robe (worn)
Comestibles
b - 3 bread rations
i - 3 meat rations
j - 10 sultanas
p - a pear
Scrolls
e - 5 scrolls labeled SHASYLUSHRERCHY
f - a scroll labeled BASANO DOIBO
g - a scroll labeled YMOTASKORPHU
k - a scroll labeled LEXESU BUL
l - a scroll labeled SYODIGRYWKI
m - a scroll labeled TWOLEGRIROE
o - a scroll labeled KHIECVUEWK
q - a scroll labeled YGOPPOMUTO
Jewellery
d - a +5 ring of intelligence
Potions
h - a fizzy yellow potion
n - a purple potion
r - a lumpy purple potion
s - a lumpy white potion
Books
c - a book of Conjurations
Spells Type Level
*Magic Dart Conjuration 1
*Force Lance Conjuration 2
Dazzling Spray Conjuration/Hexes 3
Iskenderun's Mystic Blast Conjuration 4
*Iskenderun's Battlesphere Conjuration/Charms 4
Fulminant Prism Conjuration/Hexes 5
Skills:
- Level 2.4 Dodging
- Level 2.4 Stealth
+ Level 6.3 Spellcasting
+ Level 7.0 Conjurations
You have 10 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj #### 1% 1 None
b - Force Lance Conj #####. 1% 2 None
c - Iskenderun's Battles Conj/Chrm ###..... 21% 4 ###....
The character following your plan is an entire experience level higher and his Battlesphere STILL has a lower success rate and less spellpower (even the +5 int ring only results in making the success rates tie).
And here they are at XL7, 0%:
+ Level 5.3 Spellcasting
+ Level 6.9 Conjurations
- Level 5.3 Charms
You have 5 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj ##### 1% 1 None
b - Force Lance Conj ######. 1% 2 None
c - Iskenderun's Battles Conj/Chrm #####.... 12% 4 ####...
d - Iskenderun's Mystic Conj ######... 8% 4 ####...
+ Level 7.0 Spellcasting
+ Level 7.1 Conjurations
You have 9 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj #### 1% 1 None
b - Force Lance Conj #####. 1% 2 None
c - Iskenderun's Battles Conj/Chrm ###..... 21% 4 ###....
d - Iskenderun's Mystic Conj #####... 6% 4 ###....
The Battlesphere gap has gotten even bigger. As you can see, at equal levels, the Charms-training DECj has a significant advantage when casting Battlesphere (not shown: the one using your plan has greater miscast severity as well). BUT WAIT! Look at those practically identical Mystic Blasts. The character using your plan is just flat out
worse.
Personally I don't plan on switching to the "add a few charms" during powerup, because I would prefer to be able to cast both IBS and IMB hungerless when I get to level 9, and if you go Vehemut you already know your going to need all the SpellCasting you can get to keep up with the spells.
Level 9, you say? Behold:
- Code:
HP 45/45 AC 3 Str 5 XL: 9 Next: 4%
+ Level 10.4 Spellcasting
+ Level 9.5 Conjurations
c - Iskenderun's Battles Conj/Chrm #####... 10% 4 None
d - Iskenderun's Mystic Conj ######.. 1% 4 None
- Code:
HP 45/45 AC 9 Str 5 XL: 9 Next: 30%
- Level 10.5 Spellcasting
- Level 9.5 Conjurations
+ Level 5.6 Charms
c - Iskenderun's Battles Conj/Chrm ######... 2% 4 None
d - Iskenderun's Mystic Conj #######.. 1% 4 None
I mean really, now.
Not to mention that there's absolutely no need to get hungerless battlesphere whatsoever. You cast it once a fight and then magic dart everybody to death. Also, dead people leave corpses (amazing, I know). What you SHOULD be concerned with is getting the failure rate into single digits ASAP, so you don't waste time and MP miscasting it. Even a single level of Charms helps with that, and is so cheap you'd have to be insane to pass it up (as a DE, the first level of Charms literally takes like, two orcs to achieve).
The biggest problem with Dazzling Spray is that it doesn't always work, and why bother stunning the enemy when you can simply blast them to start with?
Have you tried blasting them with Dazzling Spray? The damage is respectable all game long, and it hits multiple targets on a very generous spread. PLUS, you get a really nice debuff effect.
Sure, it doesn't do quite as much damage as Mystic Blast, but Iskenderun's LOLsphere gives you all the damage you could ever want WHILE you blind 3 enemies at once. And guess what? Deep elves have an amazing Hexes aptitude, too!!