Psieye wrote:Utis wrote:I guess what I'm trying to say is: when I can't afford to spend two or three actions on casting buffs in a given situation, I should try to get out of that situation, anyways, rather than casting buffs.
Unless that buff is DDoor or perhaps Haste, you don't cast buffs in a situation where you can't afford to spend 2~3 turns not actively solving the situation. Get out of that situation, then buff up if it's still relevant.
Hm. Not sure whether there's a misunderstanding here (I wrote in response to Sandman25's scenario with Haste and DMsl) or whether I am in fact playing suboptimally ... I currently have the following scenario: my stabber melees everything he can't stab with a quickblade. This takes quite a number of actions. He has high EV, Stoneskin, Shroud and Phase Shift, though. With all buffs (or even just Stoneskin and Shroud) active, I can take out a Stone Giant without taking much damage. Without them, it becomes actually quite dangerous, because the fight takes so long and he would whittle me down. However, even re-casting buffs
during battle -- because they tend to run out before the giant is down -- doesn't seem to pose a problem.
So that's what I meant: either I have the time to cast my buffs within the situation (for instance in the scenario I just described or when I'm standing still while a melee foe is approaching me). Or I don't have that time, in which case, like you say, I get out of the situation, maybe just by leaving LoS, cast the buffs, then get in again.