Lair Larrikin
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Joined: Tuesday, 19th March 2013, 18:37
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Lair Larrikin
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Joined: Tuesday, 19th March 2013, 18:37
Spider Stomper
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Vaults Vanquisher
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Lair Larrikin
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Cocytus Succeeder
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ArmoredRevenger wrote:Also I noticed people seem to show how they died. How can I do that? Might be able to help me improve.
roleplaying
Lair Larrikin
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Cocytus Succeeder
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ArmoredRevenger wrote:I'm playing offline right now. Also for the stats Dexterity is better than Strength right? Like I should only have enough Strength to be able to wear the Armour I want (Which is Plate so I'll need 18 Strength for that).
Vaults Vanquisher
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Lair Larrikin
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Dungeon Crawl Stone Soup version 0.11.2 (tiles) character file.
2474 Gerard the Covered (level 9, -1/68 HPs)
Began as a Human Fighter on Mar 19, 2013.
Was a Follower of the Shining One.
Slain by a killer bee (3 damage)
... on Level 8 of the Dungeon.
The game lasted 00:34:13 (7784 turns).
Gerard the Covered (Human Fighter) Turns: 7784, Time: 00:34:13
HP -1/68 AC 17 Str 17 XL: 9 Next: 67%
MP 8/8 EV 6 Int 13 God: the Shining One [*.....]
Gold 179 SH 0 Dex 16 Spells: 0 memorised, 8 levels left
Res.Fire : + . . See Invis. : + D - +3 great sword (slice)
Res.Cold : + . . Warding : . v - +4 splint mail "Schutoygg" {rF+ rC+}
Life Prot.: . . . Conserve : . (no shield)
Res.Poison: . Res.Corr. : . n - +0 helmet
Res.Elec. : . Clarity : . l - +0 cloak
Sust.Abil.: . . Spirit.Shd : . (no gloves)
Res.Mut. : . Stasis : . (no boots)
Res.Rott. : . Ctrl.Telep.: . (no amulet)
Saprovore : . . . Levitation : . j - ring of see invisible
Ctrl.Flight: . f - +4 ring of dexterity
@: quite poisoned, slightly resistant to hostile enchantments, extremely
unstealthy
A: Str +1
a: Renounce Religion
You were on level 8 of the Dungeon.
You worshipped the Shining One.
the Shining One was most pleased with you.
You were not hungry.
You visited 2 branches of the dungeon, and saw 9 of its levels.
You collected 297 gold pieces.
You spent 138 gold pieces at shops.
Inventory:
Hand weapons
a - a +0,+0 great sword
p - a +0,+1 spear of dragon slaying
D - a +3,+3 great sword of slicing (weapon)
Missiles
m - 13 silver darts
o - 44 arrows
t - 7 javelins (quivered)
x - 12 poisoned needles
Armour
b - a +0 scale mail
c - a +0 shield
l - a +0 cloak (worn)
n - a +0 helmet (worn)
v - the +4 splint mail "Schutoygg" (worn) {rF+ rC+}
(You found it on level 4 of the Dungeon)
It protects you from fire.
It protects you from cold.
y - a +0 plate armour
A - a cursed +0 splint mail
Magical devices
h - a wand of magic darts (6) {unknown}
Comestibles
d - 3 bread rations
u - 2 meat rations
B - a choko
C - a beef jerky
Scrolls
i - 6 scrolls of remove curse
k - a scroll of fear
s - a scroll of curse jewellery {unknown}
Jewellery
e - a +3 ring of dexterity
f - a +4 ring of dexterity (left hand)
j - a ring of see invisible (right hand)
E - a cursed ring of hunger {unknown}
Potions
q - a potion of brilliance
r - 2 potions of restore abilities
w - a potion of poison
Books
g - a book of Flames
Spells Type Level
Flame Tongue Conjuration/Fire 1
Throw Flame Conjuration/Fire 2
Conjure Flame Conjuration/Fire 3
Inner Flame Hexes/Fire 3
Sticky Flame Conjuration/Fire 4
Fireball Conjuration/Fire 5
z - a book of Summonings
Spells Type Level
Abjuration Summoning 3
Recall Summoning/Translocation 3
Summon Elemental Summoning 4
Shadow Creatures Summoning 5
Summon Demon Summoning 5
Summon Ugly Thing Summoning 6
Skills:
* Level 6.0 Fighting
Level 1.3 Short Blades
* Level 5.5 Long Blades
- Level 2.6 Polearms
+ Level 0.3 Throwing
* Level 7.0 Armour
- Level 1.1 Dodging
Level 6.0 Shields
You had 8 spell levels left.
You didn't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (8/27) Temple (1/1) D:6
Orc: D:6-11 Lair: D:8-13
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Okawaru
Sif Muna
Trog
Xom
Yredelemnul
Zin
the Shining One
Shops:
D:6: (
Annotations
D:4 Hector's ghost, average HuFi
Innate Abilities, Weirdness & Mutations
Your muscles are strong (Str +1).
Message History
The killer bee buzzes angrily.
The killer bee stings you but does no damage.
Found a hardcover book.
The killer bee stings you but does no damage.
Found 6 gold pieces.
* * * LOW HITPOINT WARNING * * *
You feel sick.
The killer bee stings you but does no damage.
Found an escape hatch in the floor.
The killer bee stings you but does no damage.
The killer bee stings you but does no damage.
The killer bee stings you but does no damage.
A killer bee comes into view.
The killer bee buzzes angrily.
The killer bee stings you but does no damage.
* * * LOW HITPOINT WARNING * * *
You feel sick.
The killer bee stings you but does no damage.
The killer bee stings you.
You die...
#.#
#.###
.....
#...#
######... ####
#...##...###...#
#...##.##......#
.##.#...##.##k.....##.#.
.............k.k@k.......
$##.#...##.########...##
......(...# #
.##...###..#
#... #..#
.... ..$.
... .....
##>..
...
.
...z.
You could see 4 killer bees.
Vanquished Creatures
The ghost of Gerard the Covered, an experienced HuFi (D:6)
An orc warrior (D:6)
A centaur (D:6)
3 ogres
A giant frog (D:7)
A gnoll sergeant (D:8)
A water moccasin skeleton (D:5)
9 killer bees
A killer bee zombie (D:5)
4 crimson imps
3 hounds
A hound zombie (D:7)
3 orc priests
3 worker ants
2 orc wizards (D:6)
A hound skeleton (D:5)
An iguana (D:6)
A jelly (D:6)
10 adders
8 gnolls (D:5)
A giant mite (D:6)
An adder skeleton (D:6)
7 worms
A giant eyeball (D:3)
3 giant geckos
A gnoll skeleton (D:6)
An ooze (D:3)
8 orcs
3 ball pythons
4 giant cockroaches
17 goblins
19 hobgoblins
A quokka (D:7)
10 bats
4 giant newts
A jackal skeleton (D:5)
16 kobolds
An orc zombie (D:7)
14 rats
A rat skeleton (D:5)
A rat zombie (D:6)
A toadstool (D:5)
172 creatures vanquished.
Vanquished Creatures (others)
11 toadstools
11 creatures vanquished.
Grand Total: 183 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Gerard, the Human Fighter, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 18/18 MP: 0/0
173 | D:1 | Reached XP level 2. HP: 21/24 MP: 1/1
800 | D:1 | Reached XP level 3. HP: 27/30 MP: 2/2
1557 | D:2 | Reached XP level 4. HP: 36/36 MP: 3/3
1561 | D:2 | Found an iron altar of Okawaru.
1976 | D:3 | Paralysed by a giant eyeball for 3 turns
1983 | D:3 | Paralysed by a giant eyeball for 4 turns
1988 | D:3 | Reached skill level 1 in Dodging
2330 | D:3 | Found a glowing golden altar of the Shining One.
2337 | D:3 | Became a worshipper of the Shining One
2437 | D:3 | Reached skill level 1 in Short Blades
2437 | D:3 | Reached XP level 5. HP: 26/42 MP: 4/4
2553 | D:3 | Reached skill level 4 in Armour
2784 | D:3 | Gained mutation: Your muscles are strong (Str +1). [potion of gain strength]
2887 | D:3 | Found a bloodstained altar of Trog.
3364 | D:4 | Found a basalt altar of Yredelemnul.
3479 | D:4 | Got a polished splint mail
3496 | D:4 | Identified the +4 splint mail "Schutoygg" (You found it on level 4 of the Dungeon)
3709 | D:4 | Noticed Hector's ghost (average HuFi)
3764 | D:4 | Found a bloodstained altar of Trog.
3781 | D:5 | Entered Level 5 of the Dungeon
4188 | D:5 | Noticed an ogre
4198 | D:5 | Killed an ogre
4198 | D:5 | Reached XP level 6. HP: 29/48 MP: 5/5
4474 | D:5 | Reached XP level 7. HP: 28/54 MP: 6/6
4740 | D:5 | Reached skill level 5 in Armour
4740 | D:5 | Reached skill level 5 in Shields
5649 | D:6 | Reached skill level 1 in Polearms
5761 | D:6 | Acquired the Shining One's first power
5761 | D:6 | Reached skill level 6 in Shields
5761 | D:6 | Reached XP level 8. HP: 33/61 MP: 7/7
5770 | D:6 | Found a burning altar of Makhleb.
5919 | D:6 | Found Xaakuc's Antique Weapon Emporium.
5937 | D:6 | Bought a glowing great sword for 138 gold pieces
5981 | D:6 | Noticed Gerard's ghost (experienced HuFi)
5991 | D:6 | Killed Gerard's ghost
6083 | D:6 | Reached skill level 5 in Fighting
6116 | D:6 | Reached XP level 9. HP: 31/67 MP: 8/8
6558 | D:6 | Found a staircase to the Ecumenical Temple.
6567 | Temple | Entered the Ecumenical Temple
7291 | D:7 | Reached skill level 5 in Long Blades
7766 | D:8 | Reached skill level 7 in Armour
7776 | D:8 | HP: 3/68 [poisoned by a killer bee]
7776 | D:8 | The Shining One protects you from harm!
7784 | D:8 | HP: 2/68 [poisoned by a killer bee]
7784 | D:8 | Slain by a killer bee
Abyss Ambulator
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Lair Larrikin
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Snake Sneak
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Cocytus Succeeder
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mrbobbyg wrote:Don't necessarily think of plate as your endgame armour. It certainly can be, but there are great armours out there that require 27 STR. It would be a shame if your heavy armour fighter lost out on the Armour of the Dragon King or +14 Crystal Plate because you were picking DEX or INT (if not casting). Also, try to have a few extra points of STR over the minimum, it helps in case you get stat drained.
ArmoredRevenger wrote:One last question. How long should I spend on each level? I usually just stay till I explore the whole level then move on. Not like new items will randomly spawn in it right?
Lair Larrikin
Posts: 19
Joined: Tuesday, 19th March 2013, 18:37
Lair Larrikin
Posts: 19
Joined: Tuesday, 19th March 2013, 18:37
Slime Squisher
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Joined: Sunday, 13th February 2011, 13:57
Vaults Vanquisher
Posts: 494
Joined: Friday, 11th February 2011, 17:13
minmay wrote:I mean you won't find them until it doesn't matter. Expecting to get crystal plate armour is like expecting to get a +12 demon whip. Expecting to get GDA while it's still useful is like expecting to get a +12 hammer while it's still useful.
Vestibule Violator
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Location: St. John's, NL, Canada
mrbobbyg wrote:But what use are DEX and INT to a non spellcaster in heavy armour? Why not pick STR so in the unlikely event you get a great super heavy armour you can wear it?
Vaults Vanquisher
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Spider Stomper
Posts: 215
Joined: Monday, 21st May 2012, 20:09
mrbobbyg wrote:I did say non spellcaster...it does take a good amount of exp to get spells going in plate. And sure, you can dodge, but aren't you better spent putting those points into Armour instead of Dodge once you've gone heavy?
Vaults Vanquisher
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Crypt Cleanser
Posts: 721
Joined: Thursday, 9th August 2012, 20:23
ArmoredRevenger wrote:True. Another question. Say I get Long Blade to 14. What should I train next? Fighting, Armour or Shields?
Lair Larrikin
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Cocytus Succeeder
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Joined: Saturday, 14th April 2012, 21:35
mrbobbyg wrote:but it doesn't have to be a priority. A 2 hander, Armour, and a range weapon will eat up a lot of EXP if they are your focus.
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