Lair Larrikin
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Stash Locations?
What are some other good stash locations?
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Lair Larrikin
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Tartarus Sorceror
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Trobe wrote:Hi all. I'm mid-game, (D19, V3). My stash in the lair is a loong trek up, and not yet ready for the vestibule of hell.
What are some other good stash locations?
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Lair Larrikin
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After the earlygame, the main danger to a stash is humanoids coming over and picking your stuff up. Monsters don't "see and walk to" items they can use (or slimeify), they are only aware of items that are directly at their feet. Corners are unlikely places for monsters to path to. Thus, corners are good places to make stashes.
Cocytus Succeeder
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Trobe wrote:After the earlygame, the main danger to a stash is humanoids coming over and picking your stuff up. Monsters don't "see and walk to" items they can use (or slimeify), they are only aware of items that are directly at their feet. Corners are unlikely places for monsters to path to. Thus, corners are good places to make stashes.
This is really useful - I didn't know that about monsters. But to clarify, do you mean that humanoids (orcs and beyond) *will* see them and alter path for them?
Abyss Ambulator
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Psieye wrote:No, monsters (humanoid or not) will never alter their path because of an item. Disclaimer: this is based on observation and deduction, not source code reading.
Cocytus Succeeder
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daggaz wrote:I will also add that the behavior as observed by Psieye only holds if the natural path of the monster contains no items. Its a good idea to bee-line for a potion between you and an orc (or target that orc), because if they happen to stand on it, they can and will pick it up and use it if it is useful.
daggaz wrote:While stashes are useful, I do feel a twinge of scumminess when I go back and forth to the lair. What am I doing here? I cleared this branch hundreds or thousands of turns ago.
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Eringya's Employee
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BlackSheep wrote:Adding monster awareness of items would also open up the possibility of players baiting monsters with items.
Ziggurat Zagger
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Its a good idea to bee-line for a potion between you and an orc (or target that orc), because if they happen to stand on it, they can and will pick it up and use it if it is useful.
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diviton wrote:Jellies can spawn on Lair:1? o_0
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XuaXua wrote:diviton wrote:Jellies can spawn on Lair:1? o_0
No, though there is a jelly vault that can appear on L:1.
The jellies he refers to came down the stairs from D. They don't go from D to L:1 then to L:2, so your stash is safe on L:2.
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Psieye wrote:XuaXua wrote:diviton wrote:Jellies can spawn on Lair:1? o_0
No, though there is a jelly vault that can appear on L:1.
The jellies he refers to came down the stairs from D. They don't go from D to L:1 then to L:2, so your stash is safe on L:2.
Yep, it's a very rare incident but I've experienced it once before. My master stash is always on Lair:2 now, though that's because I like organising my stash and spreading things out, as opposed to putting it all in one obscure corner tile.
Ziggurat Zagger
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Psieye wrote:XuaXua wrote:diviton wrote:Jellies can spawn on Lair:1? o_0
No, though there is a jelly vault that can appear on L:1.
The jellies he refers to came down the stairs from D. They don't go from D to L:1 then to L:2, so your stash is safe on L:2.
Yep, it's a very rare incident but I've experienced it once before. My master stash is always on Lair:2 now, though that's because I like organising my stash and spreading things out, as opposed to putting it all in one obscure corner tile.
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BlackSheep wrote:Adding monster awareness of items would also open up the possibility of players baiting monsters with items.
Vaults Vanquisher
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XuaXua wrote:
It would be cool if rings and items SORTED in inventory, so all rings of the same type are ordered.
Slime Squisher
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diviton wrote:Psieye wrote:Yep, it's a very rare incident but I've experienced it once before. My master stash is always on Lair:2 now, though that's because I like organising my stash and spreading things out, as opposed to putting it all in one obscure corner tile.
Dang. Always something to learn with this game.
My stash used to be massive and completely unorganized taking up way too many tiles. Now I have a cluster of about 8-10 tiles. One tile with potions, one with scrolls, weapons, armour, food, etc.
Lair Larrikin
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Psieye wrote:After the earlygame, the main danger to a stash is humanoids coming over and picking your stuff up. Monsters don't "see and walk to" items they can use (or slimeify), they are only aware of items that are directly at their feet. Corners are unlikely places for monsters to path to. Thus, corners are good places to make stashes.
diviton wrote:A ring of sustenance can make the trip back to your Lair Stash a lot easier. It still takes a while though.
It can make the trip faster if you use every stair case at least once, so that way the autoexplore will find the fastest route.
Cocytus Succeeder
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FDru wrote:Psieye wrote:After the earlygame, the main danger to a stash is humanoids coming over and picking your stuff up. Monsters don't "see and walk to" items they can use (or slimeify), they are only aware of items that are directly at their feet. Corners are unlikely places for monsters to path to. Thus, corners are good places to make stashes.
I wouldn't be so sure about that. Wandering seems completely random to me... as in monsters aren't given a waypoint and asked to make their way to it (which would make it more likely for them to skip a corner). If a monster is given a random direction to wander to per turn, then a corner might be a worse place for an item than a square with 8 open spaces around it.
Barkeep
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Psieye wrote:I don't want to feel like I'm playing Dwarf Fortress, convincing whole armies to die from bad positioning because I dropped "a sock".
Cocytus Succeeder
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njvack wrote:Psieye wrote:I don't want to feel like I'm playing Dwarf Fortress, convincing whole armies to die from bad positioning because I dropped "a sock".
But it was a legendary artifact sock, embroidered with pictures of cheese and menacing with spikes of emerald.
Barkeep
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Spider Stomper
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Tomb Titivator
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battaile wrote:XuaXua wrote:
It would be cool if rings and items SORTED in inventory, so all rings of the same type are ordered.
Yeah, this would be cool. I end up burning more time than I care to admit switching inventory slots around to make it look right because OCD.
Lair Larrikin
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yogaFLAME wrote:Really though players create more problems for themselves than they solve by stashing. Drop stuff when you don't need to be carrying it, use ctrl-F.
Crypt Cleanser
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Lair Larrikin
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mrbobbyg wrote: If you're not playing for score, there's plenty of food to support even the most repetitive stasher.
Spider Stomper
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FDru wrote:yogaFLAME wrote:Really though players create more problems for themselves than they solve by stashing. Drop stuff when you don't need to be carrying it, use ctrl-F.
Care to elaborate on that? Aside from one time I got a Potion of Cure Mutation broken, I've never felt like using a stash was creating a problem.
Ziggurat Zagger
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Cocytus Succeeder
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Sandman25 wrote:Personally I disable autopickup for potion of Cure Mutation, scroll of enchant weapon X, scroll of enchant armour as soon as I identify them. Yes, I let them remain where they are until I need them.
Ziggurat Zagger
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Psieye wrote:I throw them in a corner and pick them up when I'm making my next backtrack trip to the stash. I like being able to look at my organised stash from time to time, even though it has no real benefits whatsoever. Mind, until I clear the Vestibule, "the stash" tends to be split across maps (all with waypoints) as it's too inefficient lugging everything back to Lair:2.
Ziggurat Zagger
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yogaFLAME wrote:This can be something like a ration's worth of food round-trip, which can put a squeeze on resources.
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