Halls Hopper
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Joined: Thursday, 7th February 2013, 19:05
Mutation lottery
I'm sure this has been discussed before many times, so if this topic is boring or repetitive I would be happy for some pointers to earlier threads.
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Halls Hopper
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Crypt Cleanser
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Crypt Cleanser
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Vestibule Violator
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Crypt Cleanser
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Vestibule Violator
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Davion Fuxa wrote:Scrolls of Identify aren't plentiful enough that you can go around IDing them all.
Ziggurat Zagger
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Davion Fuxa wrote:The way I see it, the only awesome potion I might be wasting is Cure Mutations - the rest are nice but I'd rather know what they do and Scrolls of Identify aren't plentiful enough that you can go around IDing them all. I generally don't die due to not IDing my Potions with Read-ID Scrolls either, I die because I haven't Quaff-ID them when I have no Scrolls of Identify.
Ziggurat Zagger
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Halls Hopper
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Ziggurat Zagger
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Slime Squisher
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Sandman25 wrote:Potion of speed does not contaminate you ...
Ziggurat Zagger
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hxy wrote:Sandman25 wrote:Potion of speed does not contaminate you ...
It does. You may not get the "Contam" status immediately, but it will show up after a few turns.
Your magic contamination level can be increased by:
Haste
Spending time under the influence of Haste while not Berserk.
+1 point for becoming hasted using a Haste spell or wand of hasting.
+1 point for having your already-in-force Haste effect extended by:
rage extension (Z)
a potion of haste or berserk rage (Z)
Xom sending you berserk.
invoking Okawaru's Haste power
+2 points for having your Haste extended by:
the Haste spell or a wand of hasting. (Z)
Ziggurat Zagger
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Vestibule Violator
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Halls Hopper
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Halls Hopper
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Location: Tallahasee, FL
Shoals Surfer
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dpeg wrote:The only good player is a dead player.
Slime Squisher
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Vestibule Violator
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ZoFy wrote:Once i had a game, after which i said NO to mutation roulette once and for all. After playing the roulette, being unsatisfied with the result and drinking my only curemut potion, suddenly saw a zombie stepping into a Zot trap and got red glow and several bad muts, most notable ones being berserkitis and deterioration 1. Tried to cure them with more roulette but instead blundered into a Zot trap myself (man, my T&D skill was at 12!) and ended up having frail 2 in addition to those two. No curemuts to the very end of the game.
If you want to improve your char with mutations, just play Ds or worship Jyiva. I also heard rumors about Xom being buffed and somewhat playable since 0.11.
Slime Squisher
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Joined: Wednesday, 19th December 2012, 13:23
rebthor wrote:If you had blurry vision, your trap sensing ability goes way down; you can't detect any new traps at all until you stand on them. As does swiftness - you can't detect traps at a distance.
Dis Charger
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Abyss Ambulator
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