*grins* Glad to see you already managed to do the Minotaur run! ANd without my help
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So, I want to echo the sentiment of the posts before me because, Velocijacktor? they couldn't be more right. The ability to recognize when a situation calls for your attention and to STOP. I mean that literally- to STOP, take your hands off the keyboard, and just read the board for a minute- that's the only way to ever win this game. I amaze myself, to this day, with how often looking critically over my whole inventory, the floor layout, etc reveals an option that turns my "I hope this works" into a "this really should be just fine". I'm not saying you aren't paying any attention - don't get me wrong - I'm sure the 'Orc:7' thing was just a mistake based on having not been there often enough to know the correct number off the top of your head.
I'm talking more in terms of the styles and symptoms of the mistakes you're making in general. 1.) "I'm playing in WizMode so I don't die". This trains you to not treat near-death situations with the restraint and severity you ought to. It's fine (IMHO) for someone trying to develop a feel for dungeon style/layout with a new character pre-Lair. But it should be viewed like riding a bike with training wheels, and you're
way past that point, so it's unnecessary for you.
2.) "I made a poor decision by trying to berserk into priests..."
Berserking into orc priests *sounds* like a good decision to me. If you're already near a staircase and adjacent to them with half your health or more as a 'well leveled' minotaur. The fact that this got you killed leads me to believe (again) that you must have been too hasty in your activation / not read the board carefully.
Separate from all this, I gotta say I don't really think it's smart to be trying tons and tons of new builds at this stage. Find a build you like or a character-type you want to work with that's also suitably OP and then stick with it till you get some runes, die at Vault:7, or win the game. The problem with switching around a lot when you're still learning the game is that different builds have a very different 'feel' for what is and is not dangerous. As it is you're trying to develop your "danger-sense" at this point (or at least you should be), so it makes sense to 'build the instinct' as I call it on one character (or character-type).
As an example? I played over 100 (probably way over) spriggan wizards (and then later felids) before i won. Note how similar these guys are: magic-users, mephitic-cloud powered, fast innately, low armor, and 'favorable hunger mechanics'. The result is that I always viewed ice-beasts as instinctively a VERY difficult enemy. Then I played a minotaur and found it trivial.
Being able to correctly-react to threats requires a level of experience with a character/build that (IMO) requires either a lot of game experience in general, or just a lot of experience with a character-type in specific.
My recommendation to you would be to play 12 Minotaur Berserkers. Don't worry about proper skill order, just get axes/polearms (pick one), fighting, dodging, and armor. And using that, try to clear the Lair. You should reasonably be able to do this at least 50% of the time, provided you learn which enemies to give respect to, when to spam Brothers-in-Arms, and the art of Berserk-timing. The beauty of this build in particular is that it's not very complex, and is (somewhat) equipment-independent ESPECIALLY in the early-to-mid game.
-AHMAD