Combining Spell Effects


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Ziggurat Zagger

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Post Wednesday, 5th December 2012, 02:31

Combining Spell Effects

List some good one-two spell casts to do.

Besides Inner Flame then Charm or Haste + anything.
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Crypt Cleanser

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Post Wednesday, 5th December 2012, 02:54

Re: Combining Spell Effects

There be the two basic ones:

Poisonous Cloud then Ignite Poison
Petrify then eventually Lee's Rapid Deconstruction

I'm not sure but if you can do Lee's Rapid Construction on Summoned Ice Beasts then that might be effective too - Animate Dead might also be quite good.
A Google Doc I wrote up in regards to making a new 'workable' definition for the Roguelike Genre:
Defining the Roguelike Genre

Cocytus Succeeder

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Post Wednesday, 5th December 2012, 07:44

Re: Combining Spell Effects

Animate Skeleton -> Sublimation of Blood
Animate Skeleton -> Simulacrum
cTele -> Blink
Tukima's Dance -> Chain Lightning
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Pandemonium Purger

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Post Wednesday, 5th December 2012, 08:29

Re: Combining Spell Effects

Animate Skeleton -> Inner Flame -> LRD ?
take it easy
  Code:
!lg * won !DD-- min=turns -log
<Sequell> 20749. Bloax, XL24 VSTm, T:13320: http://crawl.lantea.net/crawl/morgue/Bloax/morgue-Bloax-20140907-000920.txt

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Tartarus Sorceror

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Post Wednesday, 5th December 2012, 12:08

Re: Combining Spell Effects

Petrify+LRD can be nice in more open environments.
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Crypt Cleanser

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Post Wednesday, 5th December 2012, 12:19

Re: Combining Spell Effects

Jabberwocky wrote:Petrify+LRD can be nice in more open environments.


I actually prefer it in more closed environments - if you have an enemy petrified group enemy in a corridor or using LRD on the wall next to most of the group you get a lot of hits. If at the end of the Corridor you can use it on it as a bonus.
A Google Doc I wrote up in regards to making a new 'workable' definition for the Roguelike Genre:
Defining the Roguelike Genre

Lair Larrikin

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Post Wednesday, 5th December 2012, 14:17

Re: Combining Spell Effects

firestorm+firestorm
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Barkeep

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Post Wednesday, 5th December 2012, 15:17

Re: Combining Spell Effects

Psieye wrote:Animate Skeleton -> Simulacrum

For maximum fun-per-corpse, you really want Death Channel -> Animate Skeleton -> Simulacrum.
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Cocytus Succeeder

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Post Wednesday, 5th December 2012, 16:36

Re: Combining Spell Effects

That's 3, not 2 steps. Completely agreed on maximised fun though.
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Pandemonium Purger

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Post Wednesday, 5th December 2012, 16:41

Re: Combining Spell Effects

Animate skeleton really isn't a combo though, since I doubt you'd use it frequently during combat.
take it easy
  Code:
!lg * won !DD-- min=turns -log
<Sequell> 20749. Bloax, XL24 VSTm, T:13320: http://crawl.lantea.net/crawl/morgue/Bloax/morgue-Bloax-20140907-000920.txt

Did you know that I like ruining crawl every now and then? Go check it out.
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Crypt Cleanser

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Post Wednesday, 5th December 2012, 16:57

Re: Combining Spell Effects

Fire storm + Any mean of confusing

Cocytus Succeeder

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Post Wednesday, 5th December 2012, 17:05

Re: Combining Spell Effects

Bloax wrote:Animate skeleton really isn't a combo though, since I doubt you'd use it frequently during combat.

Add "Receive Cadavers" and/or "Apportation" to the combo and it does become something you could use during combat, but only if you messed up and didn't bring enough corpses upfront.

Ziggurat Zagger

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Post Wednesday, 5th December 2012, 17:07

Re: Combining Spell Effects

Or, going the other direction, Portal Projectile and Corpse Rot.

Spider Stomper

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Post Wednesday, 5th December 2012, 17:16

Re: Combining Spell Effects

fire + ice = antipode

Dungeon Master

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Post Wednesday, 5th December 2012, 19:44

Re: Combining Spell Effects

Flight + Static Discharge is all right.
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Ziggurat Zagger

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Post Thursday, 6th December 2012, 03:33

Re: Combining Spell Effects

Psieye wrote:That's 3, not 2 steps.


The rule isn't being enforced.
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!

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