Pandemonium Purger
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Pandemonium Purger
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Vaults Vanquisher
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Tomb Titivator
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Pollen_Golem wrote:If anybody has rc files for a paranoid playing style, that you could recommend copy-pasting, please let me know.
GlassGo wrote:Also I want to know what to add where that my char stop when Necromutation (this truly miracle spell!) has ended.
Halls Hopper
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Ziggurat Zagger
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Slime Squisher
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Ziggurat Zagger
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1155.autofight_throw = false
1156. If your quiver contains a throwable item, autofight will throw it
1157. at enemies out of melee range. Without this option, only a wielded
1158. launcher (a bow, crossbow, sling or blowgun) will be considered.
1159.
1160.autofight_throw_nomove = true
1161. This works same as above, except only for ===hit_closest_nomove rather
1162. than ===hit_closest; this is usually bound to shift-Tab.
...
1180.autofight_wait = false
1181. If true, ===hit_closest_nomove while not in range of an enemy will
1182. wait for a turn instead of aborting autofight.
Vestibule Violator
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Sandman25 wrote:http://crawl.berotato.org/crawl/rcfiles/crawl-git/Sandman25.rc
force more for every monster, flash screen for distortion etc..
Ziggurat Zagger
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Hurkyl wrote:Sandman25 wrote:http://crawl.berotato.org/crawl/rcfiles/crawl-git/Sandman25.rc
force more for every monster, flash screen for distortion etc..
turns_for_comes_into_view_again!!!
This is a 0.17 thing?
Tartarus Sorceror
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Ziggurat Zagger
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Ziggurat Zagger
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dowan wrote:I think while that's one approach for difficulty level, probably a better one would be to allow you to manipulate XP given by enemies. Imagine a global -50% to xp, that'd certainly make for a tougher (and more strategic) game.
Tartarus Sorceror
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Ziggurat Zagger
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Pandemonium Purger
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Vaults Vanquisher
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Slime Squisher
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Ziggurat Zagger
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Sandman25 wrote:My next goal is to create a patch for changing monster HP (difficulty level) and see how much it changes crawl.
Ziggurat Zagger
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tasonir wrote:Sandman25 wrote:My next goal is to create a patch for changing monster HP (difficulty level) and see how much it changes crawl.
Not a bad idea and I encourage you to try it, but I think it'd probably affect balance considerably. Best thing to do would be to compensate by playing very high damaging builds, either stabbers, or chei transmuters. With Chei + blade hands, you'd hardly notice the increased monster hp
Vaults Vanquisher
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Ziggurat Zagger
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Vaults Vanquisher
Posts: 430
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Location: Russia
Ziggurat Zagger
Posts: 11111
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Vaults Vanquisher
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Eyesburn wrote:check some of the HDA settings: https://github.com/HilariousDeathArtist/DCSSConfigFilePollen_Golem wrote:If anybody has rc files for a paranoid playing style, that you could recommend copy-pasting, please let me know.GlassGo wrote:Also I want to know what to add where that my char stop when Necromutation (this truly miracle spell!) has ended.
Ziggurat Zagger
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