Ziggurat Zagger
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Ziggurat Zagger
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Snake Sneak
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crate wrote:I guarantee you do not get to extended every time.
Vaults Vanquisher
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Vaults Vanquisher
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SchwaWarrior wrote:I don't think there can technically be such a thing as "good advice" or "bad advice" if nobody is maliciously trying to get another player killed.
Barkeep
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Cocytus Succeeder
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njvack wrote:No, there is definitely bad advice. There are many good strategies, but also many bad ones.
"I think Call Imp is boring" is fine, but "Don't learn Call Imp" is bad advice if it's in your starting book.
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Psieye wrote:Humans tend to lean on the side of omission rather than lay out essential details, because in most everyday social interactions, people are used to filling in the details (as there aren't many alternative interpretations in those situations).
Abyss Ambulator
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Snake Sneak
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njvack wrote:With something like a Deep Elf nuker, your spellcasting aptitudes are good enough that you can get big spells online fast, even if you're not training optimally, and outpace the dungeon's difficulty creep that way. When you switch to a background that doesn't let you do that, you'll have trouble.
Psieye wrote:[...]There's a world of difference between "when I play as race X, species Y, I prefer to do/avoid Z given circumstance C" and "every newbie should do/avoid Z, with no regard for race, species or circumstance". Humans tend to lean on the side of omission rather than lay out essential details, because in most everyday social interactions, people are used to filling in the details (as there aren't many alternative interpretations in those situations).
Cocytus Succeeder
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Xoai wrote:This post opened my eyes a great deal. I'm getting bored with DEWz, but can't seem to get any other casters past (or even up to) the lair (save my purple Drac, for obvious reasons).
SchwaWarrior wrote:Psieye wrote:Humans tend to lean on the side of omission rather than lay out essential details, because in most everyday social interactions, people are used to filling in the details (as there aren't many alternative interpretations in those situations).
Unrelated to topic, but: as an Asperger, I struggle real bad with this truth. I prefer people laying everything out for me in black and white detail, which may be why I get along with people easier online, such as these very forums.
Barkeep
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Dungeon Master
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Ziggurat Zagger
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Barkeep
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Vestibule Violator
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njvack wrote:I'm about 95% sure, by the way, that summoned shadow imps won't cast Animate Dead in 0.12 -- having Call Imp do everything Animate Dead did (and more!) but be two spell levels cheaper than Animate Dead was silly.
Edit: Here it is.
Ziggurat Zagger
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Vestibule Violator
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crate wrote:yeah what a shame it went from being the best level 2 spell for killing things to still being the best level 2 spell for killing things
Barkeep
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Ziggurat Zagger
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Ziggurat Zagger
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Ziggurat Zagger
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KoboldLord wrote:Why not kill those hydrae with Conjure Flame instead? Make a line of flames right in front of them, and they'll plow straight through and die even though they could avoid all damage by taking one step on a diagonal. Hydrae are dumb.
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Cocytus Succeeder
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Stormfox wrote:You probably have other, faster/more efficient ways of killing anything that stays out of it.
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Halls Hopper
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Ziggurat Zagger
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Halls Hopper
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Ziggurat Zagger
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Blades Runner
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Psieye wrote:Spell hunger? Eat more permafood, eat more chunks. Spell hunger becomes more of a problem later in the game but while getting to that point, don't worry about spell hunger.
Cocytus Succeeder
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Zicher wrote:Psieye wrote:Spell hunger? Eat more permafood, eat more chunks. Spell hunger becomes more of a problem later in the game but while getting to that point, don't worry about spell hunger.
... unless you're a spriggan. IMHO, for them spell hunger is more of a problem in early game, when lack of permafood may be a serious issue.
Blades Runner
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Psieye wrote:Zicher wrote:Psieye wrote:Spell hunger? Eat more permafood, eat more chunks. Spell hunger becomes more of a problem later in the game but while getting to that point, don't worry about spell hunger.
... unless you're a spriggan. IMHO, for them spell hunger is more of a problem in early game, when lack of permafood may be a serious issue.
Well yes, but I could just as well say "you only need magic dart (or ensorcelled hiberation) at hungerless in the earlygame. Everything else can be used sparringly as you can just outrun everything".
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crate wrote:I'm pretty sure Wz should learn call imp as soon as you hit xl2.
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Zicher wrote:Psieye wrote:Well yes, but I could just as well say "you only need magic dart (or ensorcelled hiberation) at hungerless in the earlygame. Everything else can be used sparringly as you can just outrun everything".
This really depends on your playstyle. I mostly play SpVMs, so in my book Meph is the second most important early game spells, and getting this one hungerless already takes quite some time (~9 Spellcasting). So again, it's about different playstyles.
Ziggurat Zagger
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Halls Hopper
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Cocytus Succeeder
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Halls Hopper
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Blades Runner
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crate wrote:You could also just put xp into useful places so you don't need to be using meph....
Cocytus Succeeder
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Zicher wrote:crate wrote:You could also just put xp into useful places so you don't need to be using meph....
Again, it's my SpVM point of view. Meet three groups of orcs in a row, each with a priest, and you'll be really happy meph-spamming them, instead of getting several smites in the face.
Barkeep
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Ziggurat Zagger
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Blades Runner
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crate wrote:If I met three groups of orcs in a row with spvm I can tell you I almost certainly wouldn't be using meph on them. You have move delay 6, put it to use.
Ziggurat Zagger
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Blades Runner
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BlackSheep wrote:Venom mages specialize in poisoning enemies and then running away while the poison does its work. Spriggans have a very easy time doing that.
Ziggurat Zagger
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