Tuesday, 6th November 2012, 00:41 by Abominae
Shields aren't completely useless. Or useless at all. In the context of a three rune game, I would say shields are perfectly fine, even pretty good.
If you actually train Shields Skill to 15 and wear a normal Shield, it is a huge increase in survivability against all attacks a shield functions against. It's very debatable if the investment is worth the experience and possibly forgoing a two-handed weapon, but it's not like investing in Shields will give you zero returns. It will give you a monster SH value, which in 1v1 situations is about as effective as the same amount of EV, albeit applicable to less forms of damage. Luckily, the most common form of attack in a 3-rune game is melee hits and you tend to take a lot of them fighting in melee.
Medium Shields have their place on a fair share of characters, though most at the expense of optimum damage. Bucklers have a place on just about anything that doesn't wield a 2-handed weapon. Large Shields, I will agree, are extremely narrow in use. I've only really found a place for them on the large species; 25 skill levels is just too steep a requirement for something that isn't going to be useful in extended.
The problem with Shields (and Large Shields especially) is that by the time you get to extended, you don't need that extra line of defense. Characters who give a crap about their defenses will have a very healthy amount of HP, AC and EV, if not extreme levels. By this time, melee attacks, ranged attacks, etc, (the things Shields do block) are pretty insignificant to your beefed out character. Since Shields, like AC and EV, do nothing against Hellfire, Torment, and Smiting, it's hard to justify giving up maximum damage output for a stat that is now overkill at this point.
My point is that Shields do function. I'm of the opinion Large Shield is currently a bit underpowered, but shields have a place and they are usable.
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