Mines Malingerer
Posts: 47
Joined: Friday, 17th December 2010, 07:38
Shield of Reflection
rather than necro another topic to ask a barely on-topic question:
are shields of reflection really that bad?
I understand how the blocking defence is reduced dramatically for every attack that gets blocked in a round and that the reflected attack needs to attempt a hit on the attacker.
For tough monsters though you should be trying to get into a 1 on 1 fight with them anyway (quickly kill it's buddies from afar or by getting into a corridor). and against tougher monsters you want them to die as quickly as possible with as little potential damage done to you as possible.
The popular strategy is to wield a big stick (two hander) with the idea that a two handed weapon is always the fastest (and thus safest) way to kill a tough monster. But what about those tough monsters that you cant kill really fast with even a nice two-hander and that also have a really nasty attack? I'd want as much defences between me and it as possible. Now if one of those defences includes a decent chance to turn the monster's own nasty attack back at it, wouldn't that also be really good? (certainly more than a resist that you can find on another piece of equipment).
I ask this because the few times I have picked up a shield of reflection from Donald and brought my shield skill up to use it; my characters were able to take on monsters, that used to make me worried, much more easily.
also it is always fun for an ancient lich to kill itself with it's own casting of crystal spear. "Glad that didn't hit me!"
edit2 - oh hey and using a shield/ one hander combo gives you two slots for randarts (or unrandarts) rather than one slot from the two-hander.