cerebovssquire wrote:Here's how I would play most Tengu Monks of Okawaru, assuming no special equipment drops, and assuming that I'm playing to win (if I am playing for fun I might prefer playing an unarmed TeCK). Monks generally want to focus on Unarmed Combat only in the beginning, because Unarmed Combat goes from really bad damage at low levels to decent damage at mid-levels.
Unarmed Combat -> 15, pick Oka at Temple, use Heroism a lot especially to compensate for low defence, use Flight a lot for speed and EV boost
Dodging -> 10
Fighting -> 10, increases damage/accuracy and gives precious precious HP
Unarmed -> 20
Invocations -> Finesse under 10% failure
[Armour about 10 if I find a good medium armour - scale mail is definitely not worth it, fire/ice/pearl dragon armour can be]
[Shields 15 if I find a good shield]
Dodging+Fighting -> 15
Traps -> 6-9
That sounds amazing.
![Smile :)](./images/smilies/icon_e_smile.gif)
Thanks. Next game I will try it this way and see if it improves my success.
cerebovssquire wrote:If you find really good spells (for TeMo this means good air spells, Haste and other buffs, and translocations and transmutations) you can train for them if your melee skills are ok (they are ok at Unarmed 15 and Dodging 10 for purpose of Haste, wait longer for other spells). If you like using ranged weapons they are a strong option too, again after Unarmed 15 and Dodging 10. If you find a good buckler wear it and train the skill to 5 if you have enough UC. Heavy armour isn't very good for this, since it increases the delay you need for unarmed attacks. At any rate, scale mail is very bad because it will severely impede your EV while not actually giving good AC. Mottled dragon armour and troll leather armour, on the other hand, are pretty good. You need 9 STR to wear "medium" (EV -3) armour and you have that from the beginning. DEX is better even if you don't want to cast spells (which is a challenging conduct). You should raise INT if you are playing to win.
Dangit, see I keep forgetting about the unexplained odds and ends about armor-wearing rules, stuff about attack delays and whatnot. This is good to know. I always assumed people thought medium armor was "bad" just because it wasn't specialized enough, I didn't know there was that bit about attack delays. (I stopped reading the wiki some time ago because apparently none of it is "up to date" whenever I ask @_@)
cerebovssquire wrote:AC is not much more "reliable" than Dodging because GDR is less significant than you would think.
'kay.
cerebovssquire wrote:Throwing is not actually a very good skill to train, definitely not so early on. As CommanderC explains somewhere (this guy is pretty much always right) it does not decrease attack delay, and STR plays a more significant role in damage than skill - it mainly does accuracy and special blowgun effects.
'kay. So if I find something like Steel Javelins I'll get more use out of them by upping STR than throwing skill. (And then Slings is DEX-based, right?)
cerebovssquire wrote:With Fedhas, always keep 3-4 mushrooms around you pre-Lair and in Lair, you can stop using them soon afterwards if you like. With Yredelemnul, never underestimate Drain Life and surround yourself with zombies as much as possible.
For unarmed TeMo these three gods are probably better than Trog
![Razz :P](./images/smilies/icon_razz.gif)
I'm starting to think they're better than Okawaru too. Okawaru's weapon gifts are nice and so is Heroism and Finesse, but they don't help me defeat a Hill Giant if I'm still too underleveled. Yred and Fedhas seem to be defensive gods though, and I could surround myself with protective allies and make my escape, or fight while a foe is distracted, and even if I use a Teleport scroll the allies still sometimes score the kill (against hordes of Orcs with Priests I've noticed the Yred zombies usually win while I'm off-screen
![Smile :)](./images/smilies/icon_e_smile.gif)
). This strategy seems to go a lot better with a frail Tengu, in fact it's kinda like playing a caster even though it's melee, since my job is to keep my character (relatively) safe while fighting with tricks and tactics, instead of head-on.
I love Okawaru though... Maybe he'd go better with a different race than a Tengu? It's not like I HAVE to play ONLY Tengu Monks, maybe I'll try a High Elf Gladiator or Fighter or something some time. (Or Hill Orc, but see if I do that then I'm going with Beogh hands down. Beogh is
SO FUN.)
cerebovssquire wrote:As a general rule for every character, that should not be taken literally in all cases: train exclusively a skill or skills (in rare cases) that help you kill stuff, when you can kill stuff fine then train skills that help you survive, continue according to what you find.
Offense is the best defense, eh? It makes sense though. Earlier on the only "dynamic" opponents are some Uniques, and Orc Wizards and Priests, everything else's strategy mostly consists of "run up to you and whack you". Later on you get Centaurs which will DESTROY you if you're too far away and they can't be run from, you get Jellies which have to be handled very very specially or they'll ruin your entire inventory (degrading your equipment) or take over the level... By then I'd want to be better at surviving in more ways, but early on when things are simpler, I should focus on being able to mow stuff down.
I really tend to forget that the game changes the further on you go. ^^;;
cerebovssquire wrote:p.s. do you prefer instant or filtered coffee, I seem to be alone in the world in being addicted to the former
I use a French Press to make my coffee.
![Smile :)](./images/smilies/icon_e_smile.gif)
And my favorite roasts are Italian, Sumatra and Komodo (which is Japanese and very strong). Kona is interesting too although it doesn't taste like any other coffee I've ever had in my life, it's not bitter at all, it's more savory. And Ethiopian is pretty awesome, though I hardly ever get to have it. French is somewhat boring, as are many of the blonder roasts, I like the deep, powerful, consuming flavors found in dark roasts a lot better.
I HAVE AN IDEA. Put a coffee item in Crawl.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
I have no idea what it would do, but, just do it.
Gets me thinking, what if Food Shoppes could sometimes sell food items found nowhere else in the whole dungeon? That'd make them more interesting. Then you could have some foods with bonus effects, like how Royal Jelly and Ambrosia do; coffee could bestow Swiftness for a while, curry could bestow Resistance for a while, kimchee would be very filling but inflict Sickness or Nausea for a while, etc.
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
It's just a fun goofy thought.