I very nearly made this exact thread. I've been trying to run High Elf Air Elementalists to little avail.
mageykun wrote:Well, air experimentalists go like this.
1. Abuse shock to kill everything.
2. Anything you can't kill with shock, run away from with swiftness and/or lev.
3. Find a direct damage spell to replace shock when it shops cutting it (hydrae or a little later).
This is much easier said than done. Shock is wonderful for multizapping kobolds to death until, say, DL3, and then its power is already capped and you're basically screwed. There are lots and lots of things that will survive the one trizap you get off on them and will then kill you long before you've had time to stand next to them and bizap them to death from there. So you wind up running away from so many things that large portions of floors are being left unexplored because you can't handle the monsters in them, which puts you further and further behind the experience curve, making your abysmal offense even
worse until you finally run out of places to run and get cornered or die to something faster than you.
"Hydrae" is
hardly the point where Shock stops cutting it. I can barely kill a damn Yak with just Shock, let alone a Spiny Frog (who are also faster than average and immune to Mephitic Cloud, so good luck with that). Since Sif Muna and Vehumet don't start giving out gifts until five stars of piety and that rarely happens before mid-Lair (i.e. after lots of Spiny Frogs if you're even lucky enough to survive
that long), I find it virtually impossible to survive long enough to get my first proper nuke that way. The only Air Elementalists I've ever gotten off the ground are the ones who find lucky spellbooks before the Lair (or on Lair:1 at the latest), and the odds of that happening are quite low. Depressingly, the only Air Elementalist I ever got past Lair: 2 (got a rune with him, in fact) only survived because he worshiped Vehumet, found an early Book of Conjurations [fire] and a Double Sword, and never cast an offensive air spell again.
There are loads of cool and unique mid-level air spells that I really want to play around with, but I have yet to find a remotely viable way to survive long enough to see even one of them.