Swamp Slogger
Posts: 165
Joined: Thursday, 23rd December 2010, 03:28
How is ranged damage calculated?
So first I'll add this up:
Then I'll multiply by the skill and brand effects:
And then I'll add the ammo enchantment
So, taking these assumptions:
1) Since I can't find any information on launcher min delay, I'll assume a bow's is 5 like the other 110% speed weapons, so skill here is 12.
2) I'll assume I'm using the +8, +8 Bow of Krishna "Sharnga" (Speed), because that's the item prompting my interest.
3) I'll assume a slaying bonus of +5/+5, because that's what the character in question has (well, he has +4/+5 but I can't figure out which slaying bonus you use where, so I'll fudge it)
4) I'll assume a strength of 11, because otherwise the math with the min() gets weird (so I assume that means bows requires strength 11 to not suck, and strength weighting for ranged damage is irrelevant?).
5) I'll assume plain old arrows, since frost/flame/poison/dispersal doesn't actually affect damage output, and we'll say we get the stack up to +4.
I get...
So ...
Equals around 2.16147 average damage with a delay of 3. Soooo... that can't possibly be right