Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
Octopode mages
For all you Octopode experts out there, is this reasonable, or is this pointless? For example, does it turn out that that the extra damage on a short sword is worth the extra .1 delay at untrained? Or should I just bite the bullet and get 2 levels of short blades or maces & flails just so that whips or short swords are at 1.0 delay? Obviously, since I'm talking about mages, this will be mostly used on popcorn mobs, so the difference between good and bad choices is relatively minor, but I'd still rather make a good choice if possible, since it's hard enough getting Octopodes off the ground as it is.