Mines Malingerer
Posts: 34
Joined: Saturday, 1st September 2012, 08:48
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Mines Malingerer
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Joined: Saturday, 1st September 2012, 08:48
Slime Squisher
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iriswaters wrote:Actually I am having trouble figuring out what a shield does, really.
Mines Malingerer
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Joined: Saturday, 1st September 2012, 08:48
palin wrote:Actually first you check SH value for blocking, if it fails you check EV.
The truth is SH gets diminishing returns for every attack you withstand, EV check is the same for every attack.
Mines Malingerer
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Blades Runner
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Mines Malingerer
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Slime Squisher
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sardonica wrote:My basic rule on shields is bucklers for casters. Otherwise nope.
Spider Stomper
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sardonica wrote:My basic rule on shields is bucklers for casters. Otherwise nope.
Mines Malingerer
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Mines Malingerer
Posts: 34
Joined: Saturday, 1st September 2012, 08:48
KoboldLord wrote:50% damage reduction is an insane expectation for something that you've invested almost nothing into. Eliminating the spellcasting penalty for a buckler requires approximately one lousy ogre's worth of xp, and it isn't like a spellcaster is likely to be using that off-hand for anything else.
Mines Malingerer
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Mines Malingerer
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Mines Malingerer
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Deimos wrote:Say you're challenging yourself into running Trog in extended and have nothing else to put xp in. Disregarding the xp investment, is 1h+shield better then 2h?
Blades Runner
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iriswaters wrote:Actually I was going with the wiki's quote(found the right page that has the above info: http://crawl.chaosforge.org/index.php?t ... alculation ) of 'average roll of 11 with a large shield and 27 shield skill', and a 15/15 str/dex. Not exactly something one has invested nothing in. That ends up less than 50% -against lvl 1 monsters-. Nevermind against what you'll face by the time you have a 27 shield skill...
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