Unaware Monsters Appear Reversed-- How to prevent this?
Posted: Wednesday, 22nd August 2012, 04:38
In all the online text crawl implementations (CAO, CDO CSZO), whenever I encounter a new monster that is unaware of me, the monster's letter in the viewport is reversed (or highlighted, not sure the correct term).
This can be a problem if:
* the color of the monster's glyph is the same color as the "reversed" background;
* and, there's more than 1 monster.
On the square the monster is situated, you don't see a letter. All you see is a solid square of color. You have to manually use the cursor to find out which is which, if that's important to you.
Crawl is so tunable, I know there must be a way to fix this in the options (?), but I cannot find it.
Anyone else already approached and solved this problem?
This can be a problem if:
* the color of the monster's glyph is the same color as the "reversed" background;
* and, there's more than 1 monster.
On the square the monster is situated, you don't see a letter. All you see is a solid square of color. You have to manually use the cursor to find out which is which, if that's important to you.
Crawl is so tunable, I know there must be a way to fix this in the options (?), but I cannot find it.
Anyone else already approached and solved this problem?