jejorda2 wrote:You may need to adjust the settings in whatever terminal program you are using to log in to the server. The attaches screenshot shows a sleeping bat in Terminal on Mac OS X, and it works the same way for me in PuTTY on Windows.
Thanks for your reply. Im on a Mac 10.6.8 using Terminal. Yeah, I think it's either related to, or caused by, my jury-rigged solution to the initial, larger problem I encountered. The initial problem I had when I first started playing was: all explored but unilluminated wall and floor sections were the same pitch-black as if i'd never visited them. My solution was make the transparency of the Terminal window to 50% and playing on top of an all-white desktop background:
- Screencap with half-black/half-white desktop. On left, you cannot see explored, but unilluminated squares. On right, you can.
- screencap.png (9.45 KiB) Viewed 2396 times
On my
off-line game (where the app still uses Terminal), the crawl settings worked out of the box, and I didn't have a problem:
- Offline game (as opposed to online game)-- setting work: unilluminated squares are blue. Shown with same half-black/half-white desktop for illustrative purposes.
- screencap2-console.png (3.66 KiB) Viewed 2395 times
So, Terminal "works" for my offline game, and "doesn't work" for the online game. Offline uses blue for unseen floors and rock. Online (for some reason) uses super dark-grey, which is indistinguishable from black, for unseen floors and rock.
Although, I don't think Terminal is responsible for unaware monsters looking weird. That's got to be the online settings defaults(?) Except that it's consistent across CAO, CDO, CSZO...
- Unaware jackal, shows up as yellow on yellow.
- unaware-screencap.png (68.96 KiB) Viewed 2374 times
(The jackal is showing up as yellow-on-yellow, but it's really bright yellow-on-yellow, it's just impossible to discern.)