Tips on dying

Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

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Tomb Titivator

Posts: 857

Joined: Monday, 31st January 2011, 23:19

Post Friday, 4th February 2011, 16:59

Tips on dying

Here is a guide to dying in crawl:

1. Retreat into an unknown area such as down stairs to a new floor or into the black area of the floor you're on. You will almost always run into something else and whatever you're retreating from will catch up to you and kill you.

2. Engage something you've never seen before and get killed when something unexpected happens.

3. Get poisoned in the early game without any health potions and continue to fight thinking you can just shake it off. You usually end up heavily poisoned and die.

4. Overestimate your abilities and think you can just use berserk or might to take out a group of enemies without luring them into a hallway. You will die.

Any other tips are welcome. :)

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Vaults Vanquisher

Posts: 428

Joined: Friday, 17th December 2010, 22:07

Post Friday, 4th February 2011, 17:08

Re: Tips on dying

Play an Ogre.
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Vestibule Violator

Posts: 1459

Joined: Sunday, 19th December 2010, 05:45

Location: New England

Post Friday, 4th February 2011, 18:46

Re: Tips on dying

6. Think you've determined a wand is haste or healing by process of elimination. Test ID it on yourself to prove it.

7. Continue playing at 2:00 am, instead of going to bed.

8. Go through a trap door or escape hatch in slime.

9. Learn a spell you've never learned before. You'll almost certainly kill yourself by accident with it.

10. Switch from a keyboard with a numpad to one without. For a few games, you'll get killed just by moving wrong.

11. Multitask- try to play crawl while doing something else at the same time.

12. Save a character and don't come back for at least a week. Death is guaranteed as soon as you pick them up again.

13. Try to fully complete branches before moving on- ie, don't skip the branch ends.

14. Give your character a creative, original name. Or name them after someone you care about.

15. Try again with a a race class combo you just almost won with. You will die before the temple.

16. Get frustrated after almost winning with a specific race class combo and play something completely different. You will die before the temple.

17. Start a character for a sole purpose of exploiting some cool trick you only heard about because it got nerfed out of trunk. You will always die before getting to try it.

18. Worship Xom. Now, sometimes Xom will keep you alive- he is the god of chaos after all- but putting your hand together over his altar is a form of attempted suicide. Management is not responsible (or liable) should your attempt fail.

That's enough for now. These are fun! :lol:

Mines Malingerer

Posts: 49

Joined: Wednesday, 2nd February 2011, 11:57

Post Friday, 4th February 2011, 18:51

Re: Tips on dying

Play a mummy.

Alternatively, trying to lure monsters in hallways with orc priests involved. This is most of the time a very effective tactic, but the priests will happily smite your face while you deal with the other critters.

Underestimate creatures based on their names/appearance/description.

Thinking that you can "take another hit before the teleport works or before you drink the heal wounds potion".

Play an AC based character (0.6 and 0.7).

Play a deep elf without train fighting.

Smiting enemies while using Beogh's Water Walking ability.

Using electrocution weapons while in water.

Finding Nikola and having less than 150 hp.

Forget that when the Ice Form ends you will drown.

Going upstairs with hydra next to you.
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Vestibule Violator

Posts: 1533

Joined: Thursday, 16th December 2010, 20:52

Post Friday, 4th February 2011, 19:06

Re: Tips on dying

Keep fighting when both you and the monster are nearly dead, because you just need one more shot to finish them.

When you are in trouble, don't bother looking if you have any abilities, spells, potions, scrolls or wands that might help. Just keep bashing or running, because that's kept you alive so far.

Mines Malingerer

Posts: 49

Joined: Wednesday, 2nd February 2011, 11:57

Post Friday, 4th February 2011, 19:20

Re: Tips on dying


Play Troll/Ghoul and go unarmed vs Hydras.

Play Demigods. You will die of boredom.

Use Ring of Ice and die to the first <creature with fire attack> that appears in the dungeon (happened to me once, yay). Better if you're a Mummy, because then you will have rF--.

Using Makhleb's Greater Servant with low invocation. Yeah, the chance of hostile is low, but the first one that shows up WILL kill you, specially if its an executioner.

Using Makhleb's Greater Destruction/Spark Card next to you. You will NOT want an Orb of Electrocution exploding on your face for 100+ damage.
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Abyss Ambulator

Posts: 1189

Joined: Friday, 28th January 2011, 21:45

Post Friday, 4th February 2011, 20:06

Re: Tips on dying

Start starving while next to an Orange Statue and eat a ration right there instead of backing off.

Try casting spells rated "Terrible" and watch the miscast fireworks.

Decide you're going to play a specific combo until you win. You'll never reach Lair, if you're lucky.
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.

Ziggurat Zagger

Posts: 6393

Joined: Friday, 17th December 2010, 18:17

Post Friday, 4th February 2011, 20:26

Re: Tips on dying


Snake Sneak

Posts: 115

Joined: Monday, 3rd January 2011, 23:21

Post Tuesday, 8th February 2011, 21:52

Re: Tips on dying

Deep Dwarf Fighter=instadeath
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Mines Malingerer

Posts: 53

Joined: Friday, 17th December 2010, 03:21

Location: Missouri

Post Wednesday, 9th February 2011, 00:01

Re: Tips on dying

Put off reading that scroll of teleport for 'just one more turn'.

Snake Sneak

Posts: 111

Joined: Tuesday, 18th January 2011, 17:51

Post Wednesday, 9th February 2011, 01:43

Re: Tips on dying

thanks for the great thread, guys! Imagine my frustration when I accidentally did a 15 runer with a mummy warrior--I'll make sure that doesn't happen again.

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