Slime Squisher
Posts: 387
Joined: Monday, 15th August 2011, 16:31
Location: Frankfurt
Exploring the Dungeon
But I feel, that with builds like these, the tactics of moving in and exploring the dungeon levels really matter. How do more experienced and better players go about it?
- Do you use autoexplore? I really like the idea of it, but I find that it leaves me too often with a too vulnerable route of retreat, so I'm Shift-DIR'ing my way around.
- Do you seek cover constantly, in case you encounter a ranged attacker, or do you try make sure that you spot a dangerous melee monster in advance?
- How far do you stay away from "the dark". I mean: for instance, if a rat comes into line of sight from an unexplored area: do you retreat to lure it into known territory. Or is it enough to stay put, throw daggers at it and wait for it to come?
- Is it worthwile to invest 2-3 ranks into stealth at the beginning, so that not absolutely every monster wakes up as soon as it comes into LoS, so that there's actually a chance to put a travel exclusion on the very dangerous ones?
- Do you go down every stairs that you encounter? Currently I'm doing this: when I find stairs down, I clear the adjacent area around it. Then I go downstairs and, again, clear the adjacent area. The idea is to have a moderately safe space for retreat on either level. But it does mean that I'm basically exploring two (or rather 1.5) levels at a time. Is this a good idea?